Evaluation Of An Immersive Video Environment

910 Words4 Pages
participants were able to see and hear the learner in the learning task, half of the participants were not able to see and hear the learner in the experimental task. Additionally, the participants were given questionnaires to scale their personality tendencies. In an immersive video environment, the participants who showed more immersion were also those who obeyed less. As a total, thirty-two percent of the participants showed full obedience, and went up to 450 volts. General result showed that participants obeyed more when the victim was hidden, regardless of the victim’s race. From the view of ethnicity, although there was no significant difference, participants reacted with less anxiety on the simulation tasks with North Africans than when the victims were the same origin as participants. Interestingly, the higher level of participant’s state-anger related to more administration of a violent shock, and the participants who obeyed to the end were also those who contradicted their responsibility. The researchers studied obedience the same as the Milgram’s experiment, but from different aspects: visibility and ethnicity. As the participants acted more violently toward North African than French, the phenomena seen in this study indicated a scheme of racial dehumanization, racial barbarity, and slaughter or mass killing, which contributed to such result in the experiment. Thus, the result of Dambrun and Vatiné (2010) experiment indicates humans’ behavioral dynamics that views
Open Document