Exposure to Violence and Videogames

844 WordsFeb 3, 20183 Pages
Intro paragraph: Many teenagers who are around my age have been born into and raised in a generation where violence is idolized in video games and in the media. Although parents monitor and guide their children, “[the] media is everywhere. TV, Internet, computer and video games all vie for our children's attention]” and often times are the sole free-time activity (American Academy of Pediatrics). As media monopolizes the adolescent generation, society has begun to look at the effects it may have especially material that promotes violence. Although much of this violence is fictional, it still been found that violence in the media has many negative effects on developing children and even grown adults ( CITATION NEEDED). Based on the research conducted on the effects of violence in the media, society and especially children should not be exposed to violence in video games and the media. This opinion is congruent with the Catholic Church. 1st Paragraph: Both, the American Psychological Association (APA) and the Palo Alto Medical Foundation have delved into the issue on whether young children and adolescents should be exposed to violence in video games and the media, gaining much research through the use of multiple case studies. The results of these case studies were very similar, being consistently negative for both organizations. A Pew Research Center survey, in 2008, found that half of all teens reported playing a video game “yesterday,” and those who played every day
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