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Feist Analysis

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Survival of the Silhouettiest Feist is an action-oriented Platformer that bears a striking resemblance to the exquisite Limbo. You play as a furry, spherical entity whilst trying to fight your way through a hostile forest sheltering some truly creepy creatures. While it manages to be an enjoyable title for a select audience, it suffers from some seemingly traditional indie flaws that truly drag it down in the end. Step one: Put a hole in the box.Step one: Put a hole in the box. The first thing you will notice about Feist — or pretty much any game, for that matter — is its art style. Simplistic silhouettes move across relatively vibrantly colored landscapes, leaving much of the creatures’ design up to your imagination. Along the way, you will …show more content…

You can obviously jump to dodge attacks, but in order to kill those that are out for your blood, you will have to use the various tools scattered throughout the environment. Acorns will break quickly and merely stun an opponent for a short amount of time, sticks will deal moderate damage but will snap in half immediately after landing a hit, and the weight of rocks works both in your favor and against it, dealing heavy damage while noticeably slowing you down. The combat feels satisfyingly desperate and improvised, easily making it the game’s strongest …show more content…

The physics can at times feel exaggerated, making everything feel a bit too elastic. While this isn’t too troublesome throughout the game, it could prove an unnecessary challenge to overcome that one obstacle just because you can’t get a good read on your momentum and how it will affect or be affected by the environment. David, meet Goliath.David, meet Goliath. Speaking of the environment, expect that to be the main story-teller in Feist. While most of the game’s story is told through your own imagination and interpretation of this world, its suffocating background music makes for some truly intense enemy encounters that made my palms sweaty more than once. As you move across the landscapes, it’s easy to fear what lies ahead, making every passed brawl feel like that much more of an accomplishment. Sadly, the synergy between combat and platforming grows dull quickly. You’ll jump over some obstacles, fight some creatures, jump again, fight again, jump again and so on and so forth. The tools at your disposal are extremely limited as well and don’t allow for much gameplay variation, putting a lid on its creative

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