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The primary objective of an experiential learning simulation game, such as FinGame Online 5.0 (FG), comes from learning how to plan, formulate strategies, and make sets of sound decisions sequentially through time. FG provides a decisionmaking setting similar in many respects to the ﬁnancial management requirements of an actual company. The manager of an FG company has the operating control of an entire company. The manager is the chief ﬁnancial ofﬁcer (CFO) who also controls major decisions normally managed by the chief executive ofﬁcer (CEO) and chief operating ofﬁcer (COO).
The FG decision …show more content…
This interrelationship among decisions both at a point in time and over time adds to the complexity of the decision-making setting. To perform successfully, a strategy must be developed that combines the numerous single-decision solution techniques into an effectively integrated set of multiple-period decisions.
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The primary objective of
FinGame is to learn how to plan, formulate strategies, and make sets of sound decisions sequentially through time. Material differences exist between the game and an actual environment; these differences are reviewed in Chapter 5. The experience gained in the game is not fully transferable to an actual operating company, but most of the speciﬁc problem-solving techniques that lead to successful game performance are transferable. Experience is gained in simultaneously considering a large set of interrelated decisions and integrating this set of decisions into a coherent overall ﬁrm strategy. The major purpose of FG is to provide a setting where general decision-making skills in solving complex multipleperiod management problems can be experienced and improved.
Business simulation games are usually enthusiastically received. The games require an active role, allowing the practical application of knowledge gained
Fingame Final Report3853 Words | 16 Pages
plant and machine capacity was going to be and the related depreciation costs, and what principle and interest payments were going to be on existing debt. This, along with basic FinGame rules for Accounts Receivable, Accounts Payable, Warehousing Costs and S&A allowed us to create pro forma statements outside of FinGame for the current and all future quarters. Our most significant improvement was our ability to calculate demand elasticity. We made a modest attempt to calculate elasticity during the…
Fingame 5.0 Case Study5965 Words | 24 Pages
Inc. a decision was made to continue with the current product. As such, the application of the discounts on receivable was looked at with the aim of improving sales by facilitating a discount for cash purchases (although there is no data for the Fingame economy to verify this). Table 1.12: Discount on Receivables Quarter 1 2 3 4 5 6 7 8 9 10 11 12 Discount rate N/A N/A N/A N/A N/A N/A N/A N/A N/A 1% 1% 1% 19 The Box Inc., where we think Quarterly Revenue $14,000,000 $12,000,000 $10,000,000 Revenue…