Peter Jacoy
TH208
November 17th, 2014
Full Metal Jacket Movie Analysis
Before watching the movie Full Metal Jacket, I thought it would be more of a comedic type of war movie. This movie portrayed the sad part of war, where you lose your closes friends, and shows how gruesome and cold war could be. In today’s society, video games only portray the positive stigma of war instead of showing the negatives and dark part of it.
My favorite scene of the movie was from the opening of the film to the first meeting between the U.S Marine Corps recruits and the senior drill instructor Gunnery Sergeant Hartman. The reason I enjoyed the beginning scene is because it had a lot of dark comedy where he was hazing the recruits. The first time I saw this scene
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The camera transition in the beginning was a close up of the Marine Corps recruits while they were receiving tight haircuts. The regular marine haircut will actually take seconds, but in the scene I realized that the hair cut were taking longer than usual. From this I proceed to assume that the reason for this was to show the audience how unpleasant and scary it was to be recruited during that period of time. The ambiance of this scene was giving a dreadful feeling, while the actions in the film were giving the same vibes of dreadfulness as well. Proceeding, the scene tradition was in the Marine Corps training ground where their recruits were allocated to their rooms. In this scene the marine recruits were lined up, while the instructor Gunnery Sergeant Hartman gives them an introduction of how the training will be and …show more content…
The dark side of this film is basically is the loss of innocence of a human being and turning him into killing heartless monster, which is what the film is trying to show as the theme. In the first part of the film, Private Pyle was the least athletic, and overweight recruit who could not be on par as the rest of the recruits, in the second half of the film I saw a very different Private Pyle; he put Sergeant Gunnery Hartman words into his head and became a maniac
This gunfire and the shells makes the recruits fill up with fear. When the firing quiets down, a recruit is scared and Paul comforts him “you’ll get used to it soon.” (Remarque 62) After Paul tells him this, he realizes that the recruit had defecated himself. While on the front, there are horses that become wounded and it horrifies Detering saying “God! For God’s sake!
Saving Private Ryan will always be remembered among the best war movies ever made. It does what every prodigious war movie should, it takes a realistic look at war and shows us the horrific side of war intelligently. The plot is marvelously original; eight men are sent behind enemy lines to rescue one soldier, Private Ryan (Matt Damon). Ryan is the only remaining son in his family; his three brothers have all died in action recently. Gen. George Marshall is so touched by Mrs. Ryan’s dilemma, who unfortunately learns of the deaths of her three sons on the same day, and orders that her only remaining heir, Ryan, be returned home immediately. The holdup to the plan is that Ryan parachuted into Normandy on D-Day, and the Army has no idea where Ryan is or if he is
Kimmel looks at both sides of the argument that video games and other media influence violence in young men in real life, but focuses on the perception that violent video games influence violent young men. In my third informal writing assignment reflecting on that chapter, I stated “I can see the side where it does have an impact of young kids, and I see it in my younger cousins when they can recite the cutscenes in the games they play, and see it when they play fight and pretend they are their favorite game heroes”, concluding with “Today’s violent games weren’t made to teach children how to kill, they’re only made for entertainment” (Brinkman-Sull). Before I took this class, and even at the beginning of the semester, I was extremely defensive of the criticism on violence in gaming, but after reading more into it, I realized just how deep in the industry the problem is– highly sexist notions in a lot of popular games. Many of them portray women as objectified beings, purely used for sex appeal and to attract the larger male gamer population. The male characters are also idealised in a similar way– typically portrayed as muscular, brawny men, with basic levels of thinking and reasoning. These brawny men are typically focused on one thing– complete the mission in whatever means possible. This kind of violent thinking is widely reflected throughout many other typically male-dominated organizations, including the
The documentary follows a platoon of U.S. soldiers who are deployed to Afghanistan's remote Korangal Valley, an area undoubtedly infiltrated by Taliban fighters and considered to be one of the most dangerous outposts in Afghanistan. Named after Juan Restrepo, a platoon medic killed in action, this 15-man outpost comes under fire several times a day and, at times, from
The horrors of war were depicted by the constant threats to the characters lives, the brutal conditions of the bad weather, hunger and combat. Soldiers had to battle the enemy along with nature. Soldiers would become stressed, paranoid and start losing their personalities. As Captain Miller says, “I just know that every man I kill, the farther away from home I feel.” This quote shows the mental toll on these soldiers.
Many times the novel illustrates how harsh the war is on these young men, who had to mature in a matter of weeks to cope with conditions. Paul says, “I well remember how embarrassed we were as recruits in barracks when we had to use the general latrine. There were no doors and twenty men sat side by side as in a railway carriage, so that they could be reviewed all at one glance.” (1. 7) Not only did all the recruits use the restroom together, but they also have to be watched closely while doing it. While all people lose their innocence in time, these soldiers lose it almost immediately.
Society’s perception on war is often clouded by popular media. Action packed movies with fictional war heroes, and video games set in past wars, are examples of such hyperbole. It is outlets like these that raise society’s expectations of soldiers into unrealistic ideas. While it may seem as black and white as killing the bad guy, majority of the population does not consider the long term effects war may have on soldiers. Most movies portray soldiers as emotionless killing machines and leave out the lifelong psychological effects war can have on a person. Tim O’Brien’s book The Things They Carried is a look into the mind of a soldier in the middle of war. In the book, we learn of First Lieutenant Jimmy Cross, a soldier who is carrying the guilt
During the time of World War II, America fought to end the tyranny of Nazi Germany by using its most valuable tool, the Easy Company, 506th Regiment, 101st Airborne. The author Stephen Ambrose catches a glimpse of what these heroic soldiers accomplished in his book Band of Brothers, by providing readers with interviews of first hand encounters on the battlefields of Europe, from former paratroopers that served in the 506th Regiment. Ambrose’s book depicts how the spectacles of war create everlasting scars on soldiers mentally and physically, that never fully heal.
Throughout human history, we have watched many men and women storm into combat to sweat, bleed, and die for a cause that they believe in. War is no secret to mankind, we have seen it hundreds of times, and we are aware of the mental and physical damage it has the capability of causing. We’ve learned of the gruesome damage caused by the first world war, and the numerous amount of lives it claimed. We’ve read the vivid stories authors wrote, using literature as a means to communicate the horrors experienced in war. Even in present day, we’ve seen, or known veterans who have returned from war with mental damage due to the terrible things they witnessed or partook in. Whether or not it is the smartest or most responsible idea, the human race uses
War is portrayed as something emotional that every living being goes through in their lifetime. Most of the people experience.
The movie Full Metal jacket is a realist impersonation of what it was like to be apart of the Marine Core. The total thing about resocialization is to break down a person down from what they previously were to nothing. In this film this is best when the drill instructor was going around and calling them all; “Worthless pieces of shit”. This is also a big part when he starts to give them all nicknames. This is taking away from even a person’s own name. This is stripping them down to the bone to really the first thing that they knew. But then as well as they broke these soon to be marines down they built them right back up.
As technology as progressed, more people, especially youth, take part in playing video games. There has been an steady increase of video game usage because of the fact that video games have become more life-like and realistic. While they have become more realistic in aesthetic ways, they have also become more violent in content as well. Games like Call of Duty
Saving Private Ryan was a movie in which eight World War Two soldiers had a quest to find a soldier who had lost his three brothers at various locations. In the beginning of the movie, the plan was to get onto Omaha beach and secure it. This was hard to do because new technology had to be made. The boats made out of solid metal could not go on land because there were metal structures. The men had to get into the water and swim to shore.
Seeing war be dramatized and romanticized is extremely damaging because it causes war to become commonplace and makes people unable to see it for the horror that it truly is. There war that is seen through a screen is far different than the war being experienced. The problem with war being experienced in real time at all times is also the fact that people are forced to see the victimization of people in the comforts of their own home and then become desensitized to the horrors that are being faced by people at all hours of the day in some places.
Video games are and interactive environment with a low cost and absolutely no risk. Games allow the gamer to have an active role in creating to the fullest extent (Video games act as educational tools). Games are worlds in which anything can be done, and the player is exposed to creativity with no limitations. When this creativity is exposed over and over, the creativity becomes stronger. Even very violent games like Grand Theft Auto 3, have educational background to them, this game allows the player to determine what type of person he will become. Gee goes on to say that “everybody plays that game (Grand Theft Auto 3) differently, they’re getting to explore identities, values, and ideologies.” (Video games act as educational tools). Also historical games such as Medal of Honor and Battlefield 1942, involve players into battles that happened in World War 2. I have learned about many battles while playing these games. I realize after playing, what type of climate the solders endured, what they fought against, and what was need to be done in order to win. These games give an accurate portrait of what the battle may have looked like, including bullets, expulsions, and historically accurate vehicles. Games like these show the students what they are actually learning. Also when the students tend to want to learn more about a particular battle, and remember information easily. Some other video games, such as