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Gamestop Business Analysis

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GameStop Corp. (GameStop) is a specialty retailer that offers the most popular of video game hardware and software, as well as new and pre-owned mobile and consumer electronics products. As well as retail stores, GameStop also owns Kongregate, a site for browser-based video games; and Game Informer, a video game magazine; Simply Mac, an Apple products reseller; and Spring Mobile, an AT&T wireless reseller. It also acts on Cricket Wireless, an AT&T brand pre-paid wireless retailer, branded retail stores as an authorized agent. The company was originally known as Babbage’s, GameStop Corp., was founded in 2000 and now operates approximately 7,535 retail stores throughout the United States, Canada, Australia, Europe and New Zealand as of January …show more content…

Organizational structure is established to form how an organization operates and assists an organization in achieving its goals to allow for future growth. Being a company that operates somewhat worldwide, GameStop follows a Sociotechnical Systems approach that perfectly aligns its business units worldwide. Sociotechnical Systems approach is an approach to understanding the relationship between technology, individuals, organizations and society in work place design. Global Presence of GameStop Corp. With its attainment of Electronics Boutique (EB Games) in 2005, GameStop is on a more equal foundation with its biggest competitors. GameStop’s competitors consist of major retailers such as Wal-Mart, Target, Best Buy and Toys "R" Us. Other competition comes from online retail stores such as Amazon and Ebay, as well as players purchasing games digitally – whether on a traditional game console or on a smartphone or tablet. GameStop Corp. has built a $1 billion digital business, and its collectibles business has grown from $75 million in 2014 to an estimated $500 million business in 2016 with a $1 billion forecast for 2019. But the overall video game industry saw a 15% slump in physical retail sales in 2015, and the console games business has been flat since …show more content…

Globalization and liberalization have revolutionized international trade and unified the world. GameStop Corp. is grounded in Texas, but it has branched out its business beyond the United States. In 1994, the North American Free Trade Agreement (NAFTA) was signed by the United States, Canada, and Mexico to spur trade between these countries. GameStop Corp. benefitted from NAFTA. NAFTA was a gateway for GameStop Corp to reach out to other countries for business, such as Canada where they began business there in 2009. The supporters of NAFTA believed that it would generate massive employment opportunities in the North American countries as a result of increased trade. With the business being a cyclical business, micro numbers are subjected to change regularly, affecting the outcome of GameStop’s macroeconomic situations. One factor GameStop may enjoy compared to video game manufacturers and software publishers, the retailer suffers less from the cyclical nature of the industry. As the gaming industry is constantly evolving around technology, the demand for physical gaming discs and devices are going down. Therefore, GameStop has shutdown a number of stores to avoid slowly failing

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