Ball is released at the same height as the hoop The combinations of θ and V that would allow the ball to land at a designated position will be plotted out as a curve on a graph with the shot speed V as the horizontal axis and the angle θ as the vertical axis. Values of X set equal to 13.25 feet, 14 feet, and 14.75 feet. In the figure given on the next page, ÿ The right curve is for ball to pass through front rim. ÿ Center curve is for the ball to pass through the centre of hoop. ÿ Left curve is for the ball to land at the back rim. The crescent area present between the left and the right curves gives the combinations of θ and V that is sufficient for the ball to land between the front and back of the rim, which is rhe prerequisite for a good shot. It is difficult for players to have perfect control over the speed of the ball and angle of release, with which they shoot the ball. To have a high percentage of success of baskets ( or good shots) certainly it is good to shoot the ball targeting the zone where the area between the left and right curve is the largest. From the figure, the largest acceptance area comes out to be at the front end of the shape so formed (crescent) with θ equal to 45°. The ball is released Y feet lower than the hoop. Here too, we will try to plot the curve on the graph with shot speed V as the horizontal axis and the angle θ as the vertical axis. The largest acceptance area again, comes out to be at the front end of the shape
location outwards in the shape of a wedge (sector). Under the third model, created by
All i did for this one was basically calculate the slopes because I didn't want to over think the question. Based off the figures let's calculate the following slopes...
Passing is the way to get the ball around in this sport. A major part of the of this action is friction. Air resistance affects the ball, it slows it down and brings it down toward the ground. Rolling friction is shown when you pass the ball, when you pass the ball, the ball rolls over the mesh and releases into the air. The mesh speeds the ball up along with force. Face-offs require a topic called inertia. Inertia is shown
9) Since you are plotting displacement on the y-axis and time on the x-axis, this is an example
Rules of the game of basketball. Basketball is a team sport. Two teams of five players each try to score by shooting a ball through a hoop elevated 10 feet above the ground. The game is played on a rectangular floor called the court, and there is a hoop at each end. The court is divided into two main sections by the mid-court line. If the offensive team puts the ball into play behind the mid-court line, it has ten seconds to get the ball over the mid-court line. If it doesn 't, then the defense gets the ball. Once the offensive team gets the ball over the mid-court line, it can no longer have possession of the ball in the area in back of the
Transition: As you get closer and closer to actually “shooting” the ball, the form becomes more and more important. The room for error becomes miniscule.
A ball must have a speed of 98 mph (exit velocity) when it leaves the bat and any ball struck at that speed with a 26-30 degree launch angle is classified as barreled. The launch angle degree rises at speeds over 98 mph.
In light of our final exam, the chuck a duck project, we are to learn about projectiles, trajectory, and the factors that affect these things.
Knowing this information, you need to first tell me, and then show this in your graph:
3. It is more accurate to use the point of intersection because the intersection between the two lines is most likely closer to the optimum ratio than the volumes that was actually
Ball velocity was calculated for 6 serves, 3 jump serves and 3 standing overhand serves. Ball velocity was calculated based on distance and flight time. Both of these variables were discovered through Dartfish Analysis Software. Table 3 displays the summarized
In Figure 1, the graph shows the different areas representing the three aforementioned components (Todaro
The more and more I look around I begin to see how physics are integrated into practically everything that we do. These things would surely go unnoticed without making a conscious effort to notice them. For example simple things like riding a bike, or driving a car, or playing catch with a son or daughter. Just as these activities are loaded with elements of physics, sports are also, especially basketball. Physics play a part in every aspect of the game, from dribbling, passing, and shooting, to things as simple as setting a screen. First we should take a look at the elements of dribbling.
There are many aspects to the game of basketball and physics can be applied to all of them. Although to be good at basketball it is not necessary to play it from a physics point of view. Basketball players become good by developing muscle memory for the actions that must be performed in the game of basketball from years of practice. Nevertheless knowing some of the physics in the game of basketball can help a good player be a better player. In this paper I will cover the three most important aspects of the game, shooting, dribbling and passing.
METHOD: An air hockey table was set up and a video camera on a tripod was placed over the air hockey table. The camera was positioned so it was directly above the air hockey table facing downwards. The air hockey table was turned on and two near identical pucks were placed on the table, one at one end of the table and one in the centre. The puck at the end of the table was launched by