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Grand Theft Auto Gender Analysis

Decent Essays

With in the early ages of video gaming; males were predominantly targeted by game companies, which resulted in games that were designed specifically for heterosexual males. Games were intended for male audiences such as involving overly sexualized images of women, that delivered males a sense of ‘masculinity’; such as in the popular video game Grand Theft Auto, “GTA [Grand Theft Auto] main male characters are always depicted as hyper- masculine, dominant, and aggressive men. In contrast, the female characters are portrayed as sexual objects—usually prostitutes or pole-dancers—who are peripheral to the game narrative and whose sole purpose is to entertain the main male characters [and male gamer, playing the game]” (Gabbiadini, Riva, Andrighetto, …show more content…

Sarkeesian started a video campaign in 2009, which delineates female representation in video games and the ‘sexism’ that has been redundantly repeated throughout history to today. Her famously known videos, are focusing on the concept of a ‘damsel in distress’ which refers to a person, predominantly female, to be in a situation of distress and must rely on a hero (a male) to save her from her troubles. A ‘damsel in distress’ is a plot motivator in a story, essentially the whole motive for the story’s existence. The on-going story motivator is not as innocent as game developers may want you to think, they simply portray these women as dainty, and dependent on male assistance. Simply, of course storylines and stories in general are a figment of imagination and pure fantasy, but history has shown that the repetitive portrayal of a specific idea, or a situation (that is exaggerated to enough extent), will soon appear ‘reenacted’ in societal terms. Sarkeesian fears of the amount of sexual violence and abuse that occurs to women each year and seems suspicious of the games that consist of violent actions towards women. Aside from Sarkeesian’s main points, she represents a number of other issues that correlate to female violence and abuse that is depicted in video games such as the objectification of

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