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High Score Education By James Paul Gee

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Thien Nguyen ENG 1101 15 November, 2016 First Draft Title In “High Score Education” author James Paul Gee argues that the challenging video games should play a crucial part in the process of children’s learning. He attests his notion by providing three significant points: First, he strongly believes that playing well designed video games is an efficient method to learn. Second, videogames can provide the competence principle which is exceedingly useful for the process of acquiring of children. Finally, when children play video game, they can gain the principle of expertise. Gee’s argument highlights the importance of video games with the learning of children. He also analyzes that video games can do better than school in the development of children’s thinking. He expresses his thesis by saying, “The fact is, when kids play videogames they can experience a much more powerful form of learning than when they’re in the classroom.”. However, he never mentions the negative sides of videogame and also the crucial role of school. It seems that Gee overestimates the usefulness of video games and underestimates the role of school’s teaching. This puts into question whether video games are truly helpful or it is just his illusion. Besides a few benefits that video games bring to children, it also contains so many undeniable threats that affect children physically and mentally. In fact, the negative drawbacks such as: distraction, addiction and real violence of video games are the

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