Our textbook talks about very important points, whether we like it or not we all see violence on our everyday life through movies and television. Our children are exposed to violence and this is very concerning, media portrays violence as trivial, justified or funny. “Media violence desensitizes people to real violence, and at the same time built schemas of the world as a dangerous, scary place where a person must be aggressive in order to survive” (Crawford, 2011, p.401). Technology such as video games teaches children how to be aggressive. “By the time a U.S child finishes elementary school, he or she has seen more than 100,000 acts of violence on TV, including 8,000 murders” (Crawford, 2011, p.378). Because of the media contributing to
THESIS STATEMENT: The world’s media today seem to have more violence than ever. Video games have vivid depictions of accident catastrophes, fighting and murder. Television news programs generally lead with a violent story in order to gain an audience. This is free society people can stay what they want. ‘’ Media violence has many negative effect on youth today to commit crimes in society.’’
John Leo’s “When Life Imitates Video” is a persuasive work against violent media with children. Many of Leo’s points are first person with reaching correlations between violent media and life violence. Leo states that many of school shootings are related to video games. One of facts, he states is that because of shooters aiming for heads means they received that from videogames. Even if that was true, the way he states it may not have been the correct way. Leo’s stretch of the correlation between both real-life violence and media violence was unsupported. Leo’s work was supported by personal opinions on each issue at hand. If he could add statistic into the work, then he could have appealed with the ethos and pathos of the work. His major point to consider is that violent media is an opening for real life violence. As media violence creates a sense of violence being an acceptable thing in society, and it must be stopped at the source. While the need to stop violent media to prevent major massacres or school shootings is important, it’s also equally important to understand that it isn’t the only thing to create these incidents. Many factors contribute to these incidents for the future.
In “Violence Media is Good for Kids”, Gerald Jones described how violence is not always bad for kids, but can have a positive impact for them. Children learn from violent media how to solve problems in a different way. Violent media shows children that every obstacle they face is not the end of the world. By exploring the pages of violent media and exposing the children to violence it prepared the child for experiences in the future.
Today 's children are bombarded with images of violence in cartoons, news reports, television shows, computer games, movies, and other media. In growing numbers, they are also exposed to real-life violence in their own homes and communities--as witnesses, victims, and, increasingly, perpetrators. Too often, children learn that violence is an acceptable way to resolve conflict. Yet even
In their research of violent videogames and the effect on children, they have found that “the simplistic belief that exposure to media violence will lead directly to individual violence is clearly wrong.” (Kutner, Olsen, 2008) I am going to ask you to look deeper than this. I assert that although violent video games are thought to encourage real world violence, they actually help to prevent it.
It is a matter of great importance how much of media content children are exposed to and what exactly they are viewing on media. The issue of violence is not a new phenomenon among children and keeps increasing with time and change in technology and information technology. The causes of violence in children are seen to be multifactorial and exposure of children to media violence is said to be an important factor when it comes to the etiology of behaviors that are violent among children.
At first, one would not realize the pervasiveness of violence. However, after having discussed this topic over the semester, violence has come to be referred to as an epidemic. After just a few lectures, we began analyzing different texts and learned how society has normalized the use of violence by transforming violent acts into forms of entertainment through various media outlets; in turn, causing desensitization to violence. Through media exposure and awareness of existing societal roles, I have come to realize that violence is a bigger issue than initially thought. Moreover, the opinions that I originally held at the beginning of this course have come to change after viewing topics through an enlightened outlook.
In places where violence in the community is not a threat, children are still bathed with violent images at every turn, simply at the click of a button. Now more than ever the media has been flooded with aggressive acts ranging from the punches and kicks of the newest videogame, to the gruesome murders of the last big-screen thriller. It has also been estimated that by the time a child turns 18, he or she will have viewed at least 200,000 acts of violence on television (1). Even if the child has grown up with a solid, emotional and social background, he is still vulnerable to these overwhelming displays of media violence and is often left with a greater tendency towards aggressive and antisocial behavior (1). For those who do experience violence in the household, watching these powerful acts on television serves to reinforce the cultural values they see modeled in their everyday lifestyles (1).
A ponderous medium of media is video games in co-relation to violence. Video games encourage violent behavior in children as they are at a crucial stage of adaptation.
In the world one is currently living in, there has been an increase in the acts of violence occurring. Violent media has become a greatly discussed topic where there is always two sides to this argument, one side says they are just games and the other can agree that they have a greater impact. Parents usually chose a side and stick to it but the reality is that they don't look carefully what both sides have to say. Gerald Jones states that violent media is good for kids because it helps them develop their personality but the truth is that children should not be exposed to violent media since it affect their emotional stability, creates a hostile attitude, and affects their health.
One way individuals learn criminal behaviors by the way violence is portrayed in the media. Whenever the media creates a positive image of aggressiveness, it's influence is the greatest. For example, when actors are portrayed in a way that indicates no punishment, with realistic violence, rewarded for their actions, or their actions shown as justified. (Conklin, p 185).
In the book Critique of Violence ,author Walter describes Violence as "The intentional use of physical force or power, threatened or actual, against oneself, another person, or against a group or community, which either results in or has a high likelihood of resulting in injury, death, psychological harm, male development, or deprivation .The violence that is portrayed in the media has been debated for decades ,and it has rose a question about how does it influence the youth?. From movies to video games society has been accustom to seeing violence in their everyday entertainment. Since children are easy to be influence by their environment, it is safe to say that violence in the media can and will contribute to violent behavior.
The media is a part of everyday life in American kids. Children are surrounded by technology, entertainment, and other media that is full of violence. Newspapers, magazines, radio, television, and the internet all contain violence. Today's media has a negative influence on children. The media does have an influence on them, but does it really influence them to act out even though they know it's wrong? Mass media, and its components, are very powerful and can influence one's mind, as well as their behavior. Children that imitate characters who use violence in the media and display aggressive behavior, tend to give them reason to believe that violence can happen without consequence. For children who grow up with poor adult examples or an
Children are exposed to violence everywhere. They see fights at school, they see it on the news at home, they even see it on social media. Some children see it while their countries are at war and some see it with groups fighting and killing in their neighborhood. James Garbarnio researched the effects of violence on children. He has researched what the negative impacts are, and if children are becoming more violent themselves due to the increased exposure to violence. While Dr. James Garbarnio did not clearly express opposite viewpoints from his own, he still successfully argued how violence is harmful to children in his article by using logic, evidence, emotion, clarity, and accountability.
Violence and aggression are commonly accepted behavior today. Violence is categorized as an action or emotion that is layered with an unpleasant or destructive force. As stated, there are various ways in which violence can be portrayed. In recent times, much of the violence society is exposed to comes from new media. This can be seen in almost all aspects: news, television, movies, social media, video games, the internet, marketing, and much more. With this over exposure comes a desensitization that cannot be ignored.