How Does Online Gaming Affect the Study Habits of Second Year Students?

3400 WordsFeb 27, 201314 Pages
CHAPTER I INTRODUCTION Background of the study Online game is a video game played over some form of computer network, using a personal computer or video game console. This network is usually the internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the internet and the growth of internet access itself. Online games can range from simple text based environments to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated…show more content…
Statement of the Problem This Study aims to analyze the effect of online gaming to the study habits of 2nd year students at Manila Cathedral School. Specifically this research targets to answer the following question : 1.How many students are engaged to online gaming ? 2. What are the effects of online gaming to the study habits of 2nd year high school students? 2.1 Good 2.2 Bad 3. What are the implications of the effects of online gaming to the study habits of 2nd year students? Assumption It is assumed that most of the second year students are playing online games or played online games. Significance of the Study In this study, the researchers’ goal is to determine Manila Cathedral School second year students the good and bad effects of online gaming in their studies. The result of this study hopes to benefit the following: Students: this study will help them to know the good and bad effects of online gaming to there study habits. Therefore they will know their limitations and to them to realize that the things that their addicted with is the things or the reasons why they failed at schools so that in their early life in high school they can prevent
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