Picture it, you walk in the room, there is sits. You turn on the console and a light turns on. Pressing the controller, your tv turns on and you take a comfy seat. For the next three to four hours, you cant leave...your mind is completely attached to the game. You control your destiny with every button you choose to press. Xbox has changed the way teenagers live by helping them listen and pay attention better. To fully understand this, we must start at the beginning.
Xbox has evolved since itś origination in 2001. There have been four kinds of Xbox 360’s produced, although only two are available to buy in shops now, which are the Xbox 360 Arcade, and Xbox 360 Elite. I think the Elite on is rather cool, it’s got a black finish and looks
…show more content…
Originally dubbed the “DirectX Box,” the console was intended to be the first game system built like a PC and to bring all of the flexibility and power of a gaming rig to the console market. The system would run on Windows 2000, making it easy for traditional PC software developers to work within the console’s architecture, and feature more than twice the processing power of the industry-leading PlayStation 2. Despite the marketing team’s belief that the abbreviated “Xbox” name wouldn’t fly, the label went over well with focus groups, providing the company with one of the final elements it needed to pull back the curtain on its creation: a catchy name. Just two years later, Microsoft was ready to go public with its console, and that’s exactly what Bill Gates did at the Game Developers Conference on March 10, 2000. Teasing the system’s vastly improved specs and the potential for both online play and internal storage of downloaded content – whether games or media – Gates managed to get the world’s attention, though many remained skeptical of what they saw as nothing more than a fancy PC dressed up like a gaming console.Nearly a full year later, Bill Gates – with help from Dwayne “The Rock” Johnson – revealed the final design of the Xbox at the 2001 Consumer Electronics Show in Las Vegas, along with the system’s official release date. (digitaltrends.com,
Through the years of all the generations consoles Microsoft’s Xbox and Sony’s PlayStation both prove to be, arguably, number one. The flames of the console war since the release of the latest generation of consoles back in 2013 have been set ablaze by fans and gamers alike. Microsoft had a weak start with the Xbox One and with nonstop updates and quick releases they crushed their competition. What exactly makes Xbox better?
When you are reading a text, do you feel boring if the text only have simple sentences? Do you feel there are no meanings if the theme is showing straight forward and it's not attractive at all? However, a good author always uses various literary devices. Literary device is not only increasing the interests, it helps the readers to imagine the scenes and give a strong idea in order to realize the conditions and explore the deeper meanings.
Microsoft’s popularity has become an icon in pop culture. The game has been seen in television show “South Park” and talked about on “Conan.” Unbelievable creations of “Game of Thrones,” “Star Wars,” “Star Trek,” and others have been assimilated. It has also been reference in Lady Gaga’s “ARTPOP” film.
In July 1999, Microsoft legitimized its expansion beyond its core competencies, to invade the gaming hardware market with Xbox and made its impression on the thrill and action seeking needs of the sophisticated video gamers. It aimed at
Flextronics won the order from Microsoft to manufacture the Xbox. Microsoft hopes to launch the Xbox simultaneously in both North American and European Markets. That requires the manufacturer--- Flextronics’ two facilities designated to build the product would have to work together very closely to achieve Microsoft’s goal. To do that, Flextronics have to use the same shop-floor management system in both facilities so that Microsoft could track all the production statistics more easily, which also is the commitment made by Flextronics when it was biding the business.
Microsoft is trying to establish the Xbox One as the video game console leader in the Video Game Industry. The Xbox One is a third generation video game console for Microsoft. The video game industry continues to have steady growth. However,
Product positioning is the most difficult aspect of Microsoft’s marketing strategy for the Xbox. Consumers know that Microsoft is a great company and most computer owners have positive brand images of Microsoft. This really helps Microsoft get a jumpstart on their new product. But, the hard task comes when Microsoft
The XBOX is now a 6th generation video game console that is manufactured by Microsoft. The machine itself was released in November of 2001, just in time for the 2001 Holiday Season in the United States, then subsequently worldwide. The decision to manufacture and release the system was Microsoft's first plunge into the gaming console market and designed to compete with the Sony PlayStation 2, Nintendo's GameCUbe, and Sega's Dreamcast. By November of 2002, Microsoft launched the Xbox Live service that allowed players to play interactive games online (Gamer's Catch, 2006). Looking at the evolution of the system, however, we now know that the Xbox began to be discontinued in late 2005 (in Japan) and then in early 2007 in North America. The last game was released in August 2007, and even support for out-of-warranty consoles was discontinued in 2009, with all new faulty consoles replaced with Xbox 360. Xbox Live support was discontinued in April 2010 (Whitten, 2010).
Another strength that the Xbox One has is that it is financially backed by Microsoft. This company is very successful and can continue to finance the Xbox One, even during times in which the brand is having any difficulty breaking even or making a profit. Microsoft is also one of the most prominent technology companies in world, which is due in part to its willingness to continue to innovate through research and development. Because of this, many of Microsoft’s technological achievements have been incorporated into the Xbox One. For example, the Microsoft Cloud, which improves the quality of Xbox Live for many gamers as it speeds up load times and causes no host advantage. Microsoft’s achievements
Microsoft Xbox is providing elite gaming systems as well as games and accessories to hard-core gamers.
Some might say that kids don’t get social skills with games, true, but many times you can have interactions or invite friends to play games on the Xbox.
Microsoft started developing their console after the DirectX, which was a programming unit that was mostly used for creating videos and various types of graphics for computers. Microsoft modified their DirectX and made it into the Xbox. Since Microsoft built the Xbox from a computer it was extremely powerful compared to Sony’s Play Station 2, Nintendo’s Gamecube, and Sega 's Dreamcast ( ). Microsoft was concerned if they would get support from third party developers because it was the first video game console they produced.
Excessive video game playing has been a problem with today’s youth they have had more influences over the youth than ever before. That brings to my attention a question, how do video games affect the youth of our society? Excessive video game playing, especially violent video games, can lead to youth violence, a decrease in academic success and many other negative things. I realize that some parents believe that they can be good for children, I agree but I also disagree in some cases. Some parents allow their children to play video games to keep a social life and to learn how to use strategies. This is true in some cases but not in all cases. For instance, other children that play video games alone and are in their rooms constantly can
With the advancement of new technologies such as high definition(HD) and motion sensors it was only natural that consoles would evolve to incorporate these new breakthroughs. The first seventh generation console to be released was Microsoft’s Xbox 360 on
Are there people who have never played video games at least once in their adolescence? You might recall some happy memories of playing video games with your best friends or that your parents punished you because you spent a lot of time playing video games. Most school teachers and parents are apt to think that playing video games in adolescence might only have negative impacts on adolescents. Playing video games is considered one of the top obstacles to academic performance and maintaining attention spans. Although these facts are partially true, there are positive effects of playing video games in some ways such as entertainment, development of social interaction and movement skills. This essay will cover the positive and negative effects of playing video games on adolescents’ physical, psychological/social aspects. In these divisions, I will discuss about the relationship between playing video games and the level of physical activity which is related to obese, aggressive behavior which is related to violence, social interaction and comfort effect of video games. Also, I will consider the significance of this issue.