How Tetris Is A Product Of The Time When It Was Conceived
897 WordsSep 17, 20154 Pages
Tetris is a product of the time when it was conceived. It exemplifies the elements that were commonly found in games at the time, while still presenting original ideas, and also captured both the period’s core gaming audience and new players alike. A simple, tile-matching puzzle game, Tetris is comprised of the elements typically found in arcade-style games: mechanical, component, spatial, interface, visual, and audio.
Tetris utilizes only a couple of major mechanics, and only a few components. The goal of the game is to form a horizontal line of ten units, in order to effectively erase these rows and increase the score. The falling blocks used to accomplish this – famous in their own right – are the main component of the game. As these blocks continually drop from the top of the screen, in a variety of different shapes, players can utilize several mechanics to control where they land.
The major mechanics are the rotation and movement of these blocks. Players can shift, and also rotate, the pieces to the left and right. While the exact input interface varies depending on which device the game is played on, the controls remain basic, and easy to understand. Most versions of Tetris also allow the player to control the speed at which the block falls, giving more experienced players, with their eyes on the leaderboard, the ability to quicken the pace of the game. Through quick thinking, precision, and smart decisions, players can drop the blocks in the perfect places to