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Human Computer Interfaces : Computer Interface

Decent Essays

Human-Computer Interfaces

Technology

Various technologies have been developed to allow for human-computer interaction in gaming. The main ways of human-computer interaction in gaming are through a mouse and keyboard, a controller and through a touchscreen. Controllers have evolved greatly since their inception, at the same rate video games have advanced. Controllers started with pong paddles. They came in many variations but the main concept was some form of slider, whether it moved vertically, horizontally or rotated to move the player up and down the screen during a game of pong. Some only allowed for 1D up and down movement, while more advanced ones allowed for 2D movement with the Fairchild Channel F allowing for 2D movement, …show more content…

The design of joysticks were based on flight controls. Another type of controller common during the second generation was the use of keypads, used by the ColecoVision and the IntelliVision. Games would come with a cardboard overlay to show the games controls. These were typically clunky and difficult to control compared to the fluidity of joysticks. The Atari 5200 combined both, with a keypad and joystick together with multiple action buttons on the side and introduced a pause and reset button - innovative for the time.

Atari 2600 Magnavox Odyssey2 Atari 5200

ColecoVision IntelliVision

From the third generation of video game consoles, controllers became the standard method of input for console video games, and have remain so since. They were first introduced by the Nintendo Famicom in 1983 and have had an increased number of buttons and functions since. During the release of the fifth generation PS1 the design of controllers had been standardised by Sony (Playstation) and Microsoft (Xbox). Controllers introduce movement through the D-Pad and analog sticks (introduced in fifth generation, along with the rumble feature) and replaced keypads and fire buttons with ergonomically placed buttons - with the overall design of controllers made to fit the hand. The Xbox introduced a home screen button during the sixth generation. During the eighth generation Playstation replaced the select button with a

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