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Impactful Video Games

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A) Jane McGonagall in “Be a gamer, save the world”(2011) discusses how positively Impactful video games are to an individual and talks on how video games offer “the foyr ingredient that make for a happy and meaningful life: satisfying work, reak gioe for success,srong social connections and the chance to become a part of something bigger than our selves” then she alludes to video games that can be impactful for society like her very own game “evoke” which is an online simulation she created for “improving food security, increase access to clean energy, and end poverty”. McGonagall Would like to take advantage of the populations attraction to videogames and use it to benefit society.

B)Jane McGonigal is the director of gamer research and development at the institire for the future. McGonigal uses a whole lot of Logos in paragraph 2 of her article when mentioning The whole population plays “three billion hours a week” and stating the gaming industry took in “15 billion dollars in the year of 2010”, she also mention extreme gamers who play “45 hours a week”. All of these numers are logos as she is tring to persuade the reader that gaming is in fact a large industry and many people are invested into them .McGonigal can be found using logos again in paragraph 13 where she states her online game “EVOKE” helped end poverty in “130 countries and in 10 weeks have founded 50 new companies” now this is logos because She is …show more content…

This article basically tries to convince those business-savy readers that videogames can have a point and can be useful in practical situations. Her broader audience could be large organizations who can actually facilitate the making of these games and get them to a larger

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