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Increasing Cognitive Readiness

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Imagine seeing an abusive video, it creates a lot of emotion in people. It brings out another side of them either emotionally or physically making them want to do something about the situation. Now when people start a new job they usually go through some type of training getting them ready for the work. That’s what this experiment is about, but it’s not just your average type of training. In the Article “Increasing Cognitive Readiness Through Computer and Videogame–Based Training” by Jorge Peña and Nicholas Brody, a study was made to see if exposure to emotional or tacticle miltatry videos had an effect on two compents of congnative readiness, emotional regulation and metacognition. Also examining how social identification factors such as …show more content…

U.S military forces try to increase cognitive readiness, through military computer training systems. These types of videos, try to expose them to life similar situations that they might encounter while on duty. “Media priming refers to the effect of exposure to media content on subsequent judgments and behaviors (Pena and Brody)”. Playing it over and again can also increase long term effects, such as playing a violent video games can increase a person's violent thoughts which can in turn modify moral judgement. Before the military trainees were trained to control their thoughts and reactions, they were first exposed to negative emotional videos, watching the death of a teammate or watching a harshful wrong doing, which made them overcome with emotions and let anger take control of their mind. “participants believing that a perpetrator went unpunished were harsher against other wrongdoers (Pena and Brody)”. The experiment had 123 people from U.S. universities, all 20 years of age, and 83 of them were women. Participants were asked to complete 3 surveys. First, demographics, second they had an option to watch one of two training stimulation videos, one of them had a comrade dying, the other was would you shoot a non-identified target, possibly a civilian. Thirdly they went to play the military game “Moral combat” The participants first went through a training simulation where they learned how to move, use the gun, and take photos. “The game mission itself lasted 6 minutes, and participants needed to take pictures of targets in a bazaar, operate when under enemy fire, interrogate suspects, and inspect a room either forcefully or defensively(Pena and Brody)”. The second video of would you shoot the target turned out to be a boy with a toy. In summary the after the video game mission which was the real test, the emotional training video exposure increased metacognition cognitive

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