Increasing Concern Over Playing Video Games

593 WordsFeb 2, 20182 Pages
Playing video games is a popular pastime for kids and teenagers, one that is causing much concern for teachers and educators. The most popular games generally are filled with violence and gore, whether they be about war, street life, or otherwise. All over the world, teenagers and children (79% of them!) fill their free time with explosions, gunfire, and fistfights, and it all takes place behind the relative safety of a screen and controller. It can become so addictive that they play upwards of eight hours a week. Though these people don't physically participate in the calamity that takes place in their games, there are real world consequences for their involvement in them, both physiological and psychological. The negative link between the excessive violent video game usage is clear, according to a recent paper by David Walsh of the National Institute on Media and the family. The effects of playing these games include increased aggressive instinct, physical reactions such as increased heart rate, and lower happiness levels throughout the day. When students constantly are placed in fight-or-flight situations caused by their game play, it can blur the line between that and reality. In David Walsh’s paper, he recounts that teenagers who use these video games have an increased instinct towards aggressiveness. They prefer to deal with their problems in a more explosive manner than those who don’t play these games. Students are more likely to act out and engage in fights,
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