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Interactive Gambling Act Of 2001 (IGA)

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In Australia, the Australian government passed the Interactive Gambling Act of 2001 (IGA) [4] to protect its citizens, from the harmful effects of gambling. This measurement applies offense to offshore and local remote gambling providers. If an online gambling provider is present in Australia, the IGA treats it as an offense and legal action is followed. However, for a citizen present in Australia, it is not an offense to play any online gambling games.
Canada treats online gambling in a very different way. Canada has regulations set into place that allows individuals to participate in online gambling, but only if they are licensed by the provincial government. [5]
In the United States, laws on online gambling can vary from state to state …show more content…

INTRODUCTION TO THE FREEMIUM MODEL The freemium business model a model adopted by most mobile and web based games. The idea behind it is offering an app of a game for free, but include small transactions in the app called micro transactions. These micro transactions charge the user money in exchange for in-game currency or further functionality to be used in the application or game.
This model is heavily dependent on the newer generation of users flooding the pockets of mobile game publishers like King and Zynga. Total revenue, for these companies, is generated from a small number of users who become addicted to the game. According to The SWRVE Monetization Report [5], it was discovered that 1 to 5 U.S. dollar purchases made up 67 percent of total micro transactions, but only made up for 27 percent of total revenue. 50 U.S. dollar purchases made up 9 percent of total revenue, but 50 percent of total revenue came from the top 10 percent of purchases. Freemium has shown to be a successful business model, but it comes at the cost of the individuals who make it …show more content…

Half of the revenue is generated from those who cannot control their impulses and have a much higher risk of depression, debt, poverty and crime. So to say that there should be no regulation, by the virtue of ethics, is unethical. It would be ethical to demonstrate compassion to those who give into destructive impulses and have regulations on those apps that bring about that behavior. This does not have to specifically apply to any country or region, because it applies to everyone.
5. CONCLUSION In conclusion, online gambling was once a growing concern from when it came it fruition. However, due to an increasing number of issues dealing with mental health and crime, online gambling has been kept in check through legislation. Each country had its own method of dealing with the issues of online gambling, but have been able to successfully prevent it from causing problems to increase. Freemium has now entered society with the new age of technology, and it shares similar psychological consequences to online gambling. Growing concerns on the ethicacy of how it is being marketed are being questioned, which ultimately leads to the question of whether it is ethical or not to regulate it.

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