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Is Piracy Truly Hurting The Film, Record, And Game Industry

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“You wouldn’t download a pizza!” A popular advertisement against internet piracy in the late nineties and the early 2000s, albeit while humorous, shows the public stance on piracy. Although internet piracy is often seen as a horrible crime that cripples the movie, gaming, and record industries; recent studies, as well as the outlook of several major companies/producers, say that (“You”) these claims are over-exaggerated. The question posed in this paper is fairly simple, but has been debated since the first few years internet piracy began to bud: is piracy truly hurting the film, record, and game industry as much as we are told? Before statistics are thrown in, as well as interviews and other various factoids, the definition of piracy should be made clear. Piracy refers to the act of using or reproducing another’s work without authority. The alternate definition; however, which is older and still used today, means, “The attacking and robbing of ships at sea.” You will never see Blackbeard torrenting (torrenting is a popular form of obtaining pirated media) the latest Katy Perry album, and you will never see some nerdy kid with no money plundering a cruise ship. Public opinion of piracy is not a very positive one: record companies, film producers, and even some game developers see pirates as heartless criminals, sitting behind a keyboard as they download millions of dollars worth of stolen content, and in turn, about forty percent of the general public see it that way as

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