Astro Boy, Doraemon, Pokémon, Slam Dunk, Dragon Ball, Shinchan, many of us may heard about one or few of these names despite where we come from, they are some of the famous Japanese animations, which have worldwide influences and have become more than a regional pop culture, but a transnational culture phenomenon. Like many transnational pop cultures, the reasons of why they can be popular in other countries while others cannot are complicated, it may relate with the social environment, cultural background, and many other factors. This article will briefly introduce the history and development o Japanese animations, and analyze their influences and reasons of why they become a worldwide cultural phenomenon. Today Japan has become the …show more content…
Japanese animation firstly became popular in Japan, but because of the common cultural background shared by Japan and most countries in Asia, Japanese animations soon gained popularity in other Asian countries as well. China began to import Japanese animation in 1980s, the first Japanese animation played in Chinese television is Astro Boy, imported by CCTV (China Central Television). This animation was given for free to CCTV as a gift by Casio, a Japanese electronics manufacturing company, in exchange, Casio required that its advertisements must be played along with the animation. Astro boy caused significant influence in China, until today, most Chinese with ages over 25 can still remember the name and the story of this animation. After Astro Boy was played in Chinese television, many other Japanese animations were imported by other television stations in China. For example, Doraemon, which tells a story of a robotic cat called Doraemon who travels back through time from 22nd century, it is not a science fiction animation based on rigorous scientific theory, but the imaginative story and creative technology it contains did influence many people, and is considered to be the first teacher in science for many children. Other animations including Slam Dunk and Captain Tsubasa are also considered to be responsible for
In many people’s opinions, animation means funny and humor and designed for children. The content of the animation is nothing more than fairy tales, legends, fables, etc. Animation even becomes a symbol of Disney cartoon. However, if we re-examine the animation from another point of view, we will find that it has grown out of a single commercial mode constraints. Some of the animations are complicated, obscure and abstract. Variety kinds of visual images in it stimulate the audience's optic nerves. This is the salient features of experimental animation. Experimental animation belongs to the field which between film and pure art. Innovation is the soul of it. In the production process, the
Introduction: As long as there have been civilizations, there have been stories, myths that are told to children. These stories are usually the basis of the cartoons characters except some which are from creator’s imagination. This story telling is a means of not only comforting and amusing a child, but of teaching the child the societal norms of their nation. These are memorized by children and remembered forever. Children idolize their favourite character, the character they have most in common with and are best able to identify with, and try to emulate that character’s
For decades animation has been a pinnacle for entertainment, but most of the content created since the dawn of animated entertainment have contained excruciatingly problematic aspects
What images come to mind as you reflect on your childhood? Playgrounds, blackboards, and soccer balls may be among the warmest of memories. Yet for many mermaids swim their thoughts, princesses get swept of their feet, and lions roar to their loyal place in the animal kingdom. There is no doubt that today’s entertainment has most of its touch using classical influences. Walt Disney has produced animated films that have captured the heart and imagination of audiences of all ages around the world through the magic of storytelling and imagery. Many of us appreciate the imagination and magic that Disney puts into its animations with out knowing they are based off of classical and traditional storylines
Walt Disney started out by producing short animated films in 1922 and in 1928 introduced Mickey Mouse, the world most famous cartoon character shown in Figure 4 below (Olsson 1996; Kramer 2002). Following this breakthrough, Kramer (2002) found that Disney proceeded innovatively with new film technologies of sound and colour that resulted in the first successful animated feature Snow White and the Seven Dwarfs in 1937.
Animation has a variety of differences between Japanese culture and the culture of the United States. While animation is usually made for the sole purpose of entertainment for children in the United States, Japanese animation, also known as anime as it is referred to both in Japan and in the West, is a form of media that is enjoyed by people of all ages. Unlike the Teenage Mutant Ninja Turtles and SpongeBob Square pants, both very popular American animations shows in their times, anime focuses more on drama and other non childlike qualities. The differing cultures of the United States and Japan can be considered the main factor to the huge differences in their own respected animation styles.
Pixar animation studios has a huge influence in the circle of animation. Almost all of its animation films no matter long or short, won desirable awards and brings optimistic profits. The attentions paid on the story makes it not only fit children’ needs, but also the adults’. After the analysis of this movie from the aspect of symbolism, the author finds some profound connotations the film reflected .
Anime and cartoons had very similar origins. Gertie the Dinosaur from 1914 is considered the first American cartoon. Japan’s first anime is not as clear, but many believe it to be 1917’s An Obtuse Sword. Both of these animated features were short, silent, and black-and-white. Their rise in popularity and introduction of the style of animation seen in the modern world did not begin until their “Golden Age” of animation. In the US, the “Golden Age” was from the 1920’s to 1960’s; this was when Walt Disney created his own animation studio and began to put out longer cartoons with sound and color. Snow White from the late 30’s was Disney’s first big feature film hit. In the
This paper provided an opportunity to take a deeper look into the country of Japan by conducting a Global Cultural Analysis. Throughout this paper the following four research areas were explored: 1.What is the major elements and dimensions of culture in Japan? 2. How are these elements and dimensions integrated by locals conducting business in Japan? 3. How does U.S. culture and business compare with the elements and dimensions of culture integrated by the locals conducting business in Japan? 4. What are the implications for U.S. businesses that wish to conduct business with Japan?
Abrstract: This essay will explore why Americans feel the need to censor Japanese Animation, how the Japanese culture differs from American culture, and how to solve the growing debate of the censorship of Japanese media.
In a world where technology is rapidly developing and evolving, it is sometimes hard to keep up with the changes that are made. When looking back on changes that are made it is particularly interesting to look at the development of animation over history. Today when one thinks about animation it is impossible not to think of Disney and their major motion pictures. The Shreck films, Finding Nemo, and Happy Feet, to name just some of the dozens of animated films Disney has produced, raked in million upon millions of dollars at the box office, and have been hit films with people in all age groups.
With the Japanese animation -- anime -- industry spreading across the globe, many American students have become enthralled with this form of Japanese pop culture. The Associated Press even covered the topic in 2006, discussing anime's appeal among American teenagers and pointing out that as many young women
An animated movie is a drawing, painted, or digitally created film that uses stop-frame cinematography to simulate movement. The best example of an animated movie is Spirited Away. This film came out in 2001 and was directed by Hayao Miyazaki. The film revolves around Chihiro, a girl who must grow up quickly and save her parents from a spirit world. The theme of the film is that there is both good and evil in the world and part of growing up is finding the line between good and evil. In almost every animated film you will find a family friend theme and a fast paced story. This is mainly because most animated films are aimed toward children and families. As a result of this, animated films usually revolve around growing up and taking responsibility, or other themes that will benefit children. Spirited Away is the best example of an animated movie because it is fast paced, has great themes, and is engaging to both children and adults. When children watch Spirited Away they will love the themes or growing up and taking responsibility and exploring the fantasy world inside the film. Adults will also
The technological factors in the animation industry are not really favorable. Though there are several supportive technologies, there is constant rapid change, resulting in quickly obsolete technologies. Consequently, keeping up with the dynamism of animation technologies becomes difficult.
Seitaro Kitayama was an early animator who made animations on his own, not hired by larger corporations. He even founded his own animation studio, the Kitayama Eiga Seisakujo, which was later closed due to lack of commercial success. He utilized the chalkboard technique, and later paper animation, with and without pre-printed backgrounds.