/**--------------------------------------------------------
1. Name: JokeServer.java
2. Java version used build 1.5
3. Instructions: > javac JokeServer.java
4. Precise examples / instructions to run this program: > java JokeServer
5. Notes: A multithreaded server for JokeClient.
----------------------------------------------------------*/
import java.io.*; //get libraries import java.util.Random; // for random number import java.net.*; //network library public class JokeServer { public static boolean isModeChanged = true; public static String strStatus = "joke"; public static void main(String a[]) throws IOException { int q = 6; //No of requests int portNo = 5500; //Port no Socket objSocket; AdminMaster objAdminMaster = new AdminMaster(); //Create an object of AdminMaster class. Thread t = new Thread(objAdminMaster); //Create a new thread using objAdminMaster. t.start(); //Start thread (It will call run method of AdminMaster). ServerSocket objServerSocket = new ServerSocket(portNo, q);//Create socket object System.out.println("Joke server of Neha Beke started at port number 5500.
");
while (isModeChanged) {//wait for connection objSocket = objServerSocket.accept(); // accepting socket connection. if (isModeChanged) //If mode changed true then start joke server. new JokeWorker(objSocket).start(); } objServerSocket.close(); }
}
class Worker extends Thread { Socket objSocket; //Constructor Worker
Quick Note: I just got a warning. I posted a video of me 1v1ing with another player. In the thread, I included the IP of the server. I apologize, and I know this will heavily decrease my chances. I am sorry.
Bots spamming IPs in chat. I would /ch to hault chat then ban the bots, afterwards I would /cc to clear chat then un hault chat.
∆ Chat flooding - ( It is when a player posts something in chat mutiple times without giving it time before, the first consequence is a warn, after that would become a temporary mute)
(Conclusion) To conclude, Denial-of-Service (DoS) attacks requires one computer and one internet connection to overload a server’s bandwidth and other resources with TCP/UDP packets.
This occurs when a player spams chat rapidly for an excessive amount time. When this happens players are enable to chat cause the chat is to spammy. I will do /chathalt to stop the player from spamming the I will do /cc to make sure they're are no IPS from any servers or anything after this I will do /bminfo to check to see if this player has any ALT accounts. Then I will send proof to a higher Staff Member to maybe IP ban the player or perm ban them. Then to turn chat back on I will do
Having implemented C2S in the project, play-ers can paint either red or blue on the floor depending which team they are on. The cli-ent paints the floor and is complete control of the ball, basically the game would run without the need for a server if there was only one player. So we see that server doesn’t change anything that the client has done, it simply acknowledges what a specific client has done, and informs all other clients on its actions, via altering the world view, this is all kept in check with the use of a synchro-nised clock, which helps with dead reckoning [4], the collisions between players.
A: I will ask him why are you disrespecting the server and if he replies with a valid reason I will help him and tell him to not disrespect the server again, but if he keeps doing it I will mute him for 1 hour and if he keeps doing it I will mute him for 5 hours and than ban him for 1
Jokes are jokes for a reason. They aren’t meant to be taken seriously. Comedic films have provided entertainment to the people of the world for years. They are the go-to method form of comic relief and is valued greatly in the world. A great example of this would be the movie, Hot Fuzz. Directed by Edgar Wright and released on March 14, 2007, Hot Fuzz is about a London police officer, Nicholas Angel, who is very good at his job and is “too good” for London, and is reassigned to a quiet town called, “Sandford”. In this town, the police force is completely useless. None of the officers have any of the traditional values that normal police officers have. So when a series of “accidents” happen in the town, Angel believes there is something
Denial of Service (DoS) attack is a very common cyber menace that renders websites and other online means inaccessible to intended users. There are various types of DoS threats and nearly all directly target the core server structure. Others abuse weaknesses in application and communication proprieties. DoS is also used as a cover-up for other wicked actions, and to take down security applications like web firewalls. A prosperous DoS attack is very obvious and impacts the entire online user base.
So with hackers, me and a friend will be carrying out a unique test to help us catch hackers. Although there may be an anti-cheat, we will download and test out different hacked clients on a private server to understand and gain knowledge on different techniques that hackers may use that
Provine argues how laughter is actually less often a product of a joke then we deem believe. In fact according to Provine only 10 to 20 percent of the reason why we laughed is because of a joke or amusing situation (p. 1). But, instead it is by being around people we are well acquainted with or simply enjoy being around them,
Server Drama / Hate: Server drama and hate, nobody likes to read in chat, its just plain useless to hate on a server when you know you're just going to get banned for it. That's why Creating Drama / Hate will result in a perm-ban (Can also end up in a IP-Ban on all platforms)
Denial of service – running a program which sends thousands of requests to a site simultaneously, frequently from more
There is an overhead of traffic in net that making chaotic situation and long time to access.
If about ten computers are connected at a time, then the quality of the communication deteriorates.