The interface in the 2002 science-fiction film ‘Minority Report’ is possible, however it still has it’s complications, but is thriving. This wall-sized computer screen interface, created by John Underkoffler and used by Cruise in this role, was created to catch criminals before they were able to commit the crime. Although, 13 years later, there have been no wall-sized gestural interfaces or even laptop-screen-sized gestural interface. We are still not able to do whatever we want by simply waving our hands around or verbally making commands.
Underkoffler, now a chief scientist and founder of Oblong Industries, points that there are two problems in ever making this kind of technology possible. First is getting the technology right, and second
Although the computer is an amazing machine, a person requires some training to be able to use it. On the other hand, “you can learn to use a pencil in less than 10 seconds” (332). Laing argues that the simplicity of a pencil makes it a better option when
Generally, there are two key forms of monitor interfaces that should be highly considered in the process of designing different computer applications namely the multi-touch screen interface and the mouse-driven interface. The controlling actions that are carried out by different computer users tend to have different preferences when it comes to the use of different computer applications uses (Dearden, 2008). As such, the application of the multi-touch screen gives computer users an opportunity to interact with the computer applications via a touch screen that will give them a chance to tap, swipe, long tap, and pinch the screens for purposes of performing their required
In Haines and Hinterding’s display, a yellow coloured landscape presents a mystery world but brings full of imaginations like travelling in an outer space of Mars, which can be generated instantly. The first impression of seeing a huge screen projected is a pure video of an existed environment in the world – mountain and skies like watching a documentary, it continues to move and start revealing some three dimensional objected like cubes and spheres, the ground and the underground, traveling freely and infinitely; captured at a 720 degrees of sequence, and presented on two synchronized animations. The interaction from an audience standing at a specific area, using hand gesture like movement, navigating direction like using a map in the video, in real time in virtual reality, such as the Xbox 360 gaming
When a brand-new invention is guaranteed, it is either an absolute advancement or absolutely overrated. The financiers are either in the early phases of a wonder or the late stages of an investment bubble going after a mirage.
The computer plays a significant role in the movie because it solve one crisis, but unfortunately (or maybe fortunately for the viewers),
Researcher Pattie Maes definitely presented information with exigence: she had possibly opened a new area of deep research as President Kennedy did with NASA. Maes had introduced the possibility of utilizing technology to artificially develop a sixth sense, a technology that would serve as a personal assistant to humans, likewise the smartphone. Maes had introduced her product as the sixthsense camera. Clients would simply wear the, as she suggested, unstylish camera, around the neck and interact with its’ projection. This sixthsense camera is similar to the technology fictional character Rory Starks uses in his laboratory in the movie Ironman. Clients would make gestures with their hands and conveniently surf the internet or possibly research a biography of a
It’s pretty safe believe everyone today, and if not everyone- majority of people, have used or at least seen some sort of touch screen technology. Whether it is via ones smartphone, GPS, or any kiosk, touch screen technology has been on the rise since the early 1960’s. According to “New Interfaces at the Touch of a Fingertip”, “Touch-screen technology has been the subject of research since the early 1970s” (Nichols). One may need to apply pressure to their device’s screen to activate a specific command, or instead, use anything that holds an electric charge such as human skin. Touch technology has become very prevalent in today’s world and this paper will start by discussing the history behind touch technology, followed by further examining how two common touch technologies, capacitive and resistive, work as well as the advantages and disadvantages for each.
Over the last 50 years digital displays have become more and more prevalent in most parts of the world, so much so that most people in the current age have one in their pocket at all times. Today these digital display devices commonly known as screens are implemented into nearly all digital products across the world. From clocks, watches, and thermostats, to automobiles, telephones, and even glasses, digital displays have been integrated into almost every technology they possible can. When you first learn this realization, you are probably amazed that humans have been able to produce such an advanced level of technology. However, these display technologies, if used to a certain extent, can
Starting 2011, some touch screen-based working frameworks, for example, Apple's iOS (iPhone) and Android utilize the class of GUIs named post-WIMP. These bolster styles of cooperation utilizing more than one finger as a part of contact with a presentation, which permits activities, for example, squeezing and turning, which are unsupported by one pointer and mouse.
Today’s science fiction is often tomorrow’s reality. As the pace of change has quickened, so it appears that we are actually living within a science fiction movie. Programs on TV continue to amaze or frighten us with yet more technological break through and with clever new products and gadgets. Over the last decade and certainly through the rest of this century, the major agent for these changes has been and will continue to be electronic computer and its derivatives. The Digital Age exploded into existence not with a whimper but a bang. The globe still shakes from its entry. The journey was long, but the impact is immediate. Now, for instance, the breath of an unborn baby can be captured and rendered visible, the
Look around you. Probably only a few centimeters away is your beloved phone, computer, and tablet. Look around this classroom, projectors, heaters, speakers, laptops, phones and many more.
Computers, phones, TVs, and automobiles are a few electronic devices that are used throughout one’s everyday life. Not only can they be used for communication and travel, but are also used for research that can save lives and provide information within seconds, helping our hospitals, police, military, and other
When looking at things such as watching TV, browsing through the Internet or even looking at your mobile phone, it seems like something simple. However, this is not the case. Processes related to how information is received through devices are very complex, these are known as Display Output Devices. They are responsible for receiving data in different forms: images, videos, numbers, words, and even sounds. Examples of these devices include televisions, computer screens, mobiles, printers and cameras. This paper will discuss the complexity of different output devices, functions they carry out, and how the functions are carried out. (Output device, Wikipedia, 2014).
Using the aforementioned scenario as an example, connected wearable devices such as Google Glass (and applications, called “Glassware”) have the potential to augment such experiences, because they can facilitate the presentation of and interaction with hypermedia using voice commands and minimal tactile inputs. In order to design mobile devices and applications that are useful and natural, we must consider the user’s task
The film showcases this potential advancement as the characters interact with their computers and operating systems through voice recognition. There remains a small element of touchscreen systems, but there are no keyboards present in the film which holds consistent with Kurzweil’s predictions. In the film the operating system Samantha learns to recognize verbal context clues such as sighs, on top of simple language communication (Jonze, Her).