Journey, An Indie Game Released

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Journey, an indie game released in 2012 by thatgamecompany, is not especially known for stellar dialogue between characters. Rather, the game’s narrative is explored by the players as they travel through the levels. Players have to make their own conclusions on where to go, what to do, and what the purpose is for their journey. The atmosphere of the game is immersive, and the developers actively tried to invoke the player’s sense of wonder and adventure as they progressed through the game. This is only further aided by the orchestral soundtrack composed by Austin Wintory. Overall, the game is well worthy of being called a work of art. Smuts also agrees that, “Since the primary goal of most game design is to enhance such aesthetic experiences, it would seem that we have good reason to evaluate games as art works” (Smutts). Journey has received great acclaim for its environment, and additionally praise call for the aesthetic value. According to Gaut, one would describe ‘aesthetic’ as properties that “ground a certain kind of sensory or contemplative pleasure or displeasure” (Gaut 183). The visuals are certainly stunning, with each area having its own atmosphere. They do not rely on HD graphics that are washed away in gritty, dark, and muddy color palettes. Instead, the game draws the player in with bright and colorful hues. The first area of the desert seems to stretch on forever, and the mountain top looms in the distance. The player becomes immediately immersed in the

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