The game I would like to discuss in this report is called Uncharted 4 – A Thief’s End. It is an adventure first person Role Play Game (RPG) played through PlayStation or X-Box console. Published by Naughty Dog in 2016, this game won many awards and has recorded as the fastest selling video game on the PlayStation 4 in 2016 (Wikipedia, 2017).
In the Last Stand, written by Nathaniel Philbrick he discusses a big leader in the Civil War, George Armstrong Custer and how he led his troops with reckless courage. Philbrick wrote this book which can be viewed in many ways: a bloody massacre that is a big part of American history, or a tale of crazy arrogance and even unmatched bravery. One way that this book can be viewed as is the Last Stand being viewed as an account of a well-known battle that encapsulates the treatment of Native Americans during the “Indian Wars.” The next option is that the Last Stand is a retelling story of a history that does not glorify the United States Army in the Indian Wars, but shows the hubris and reckless of the leaders and army. Finally, the Last Stand can be viewed as a double meaning, both the last stand for Custer and the Last Stand for the Sitting Bull and the Lakota Sioux. In this essay, I’m going to discuss the ways in which Custer leads his troops and how he was a powerful leader during this time.
The last game I played was Uncharted 4: A Theif's End by Naughty Dog, so that is what I am choosing for this topic.
The game I have chosen for my critical analysis is Red Dead Redemption. Red Dead Redemption was made, published, and engineered by a company called Rockstar Games (Rockstar Website). The major distributor of the game is a company who happens to own Rockstar, Take-Two interactive. Being one of the most successful video game developers to date, Rockstar is famous for creating the popular and controversial game series Grand Theft Auto. Rockstar differs very much from other video game developers because they are one of few who have grown and experienced the advancement of video games in
Angry Bots is a game developed by Unity Technologies to demonstrate the potential of Unity 3D game engine. It is graphically appealing game that features the potential of their 3D technology and scripting language, however the game is lacking in sound design elements. The game assets are open source and they are featured as a free download from Unity asset store (online). Angry Bots is a third person shooter game, meaning that the gameplay features “bird” view camera. Third-person “shooter” is a specific genre of video game that is played within a 3D environment and involves shooting enemies with provided weapons. It is a subgenre of action game that emphasizes the challenge of aiming and shooting. These
I would use the enemies, the score, levels and the restart because. I would use the enemies because the enemies would make it be way much harder than without the enemies. I could also use the scoring because if it is a two vs two game than you would know what the score is. I could also use the levels because without levels the game would never get harder than on the first level. I would also use the restart to make sure if the person dies on the first level it will not just bring him back to where he
I’m proud of ‘Black Hawk Down’ because I think it told a provocative story and it was honest. It could have had more opportunity to tell both sides of the story, but I’m still proud of it.” (Josh Hartnett). This quote overall proves that Black Hawk Down is a valuable book for teens since, it provides the truth of what happens during war and if you are not prepared and it provides advanced vocabulary terms. In the book Black Hawk Down there is a lot of advanced vocabulary, certain styles of language and a ton of military terms. During this essay I will be talking about how Black Hawk Down is valuable for the teens of Morongo unified School District. This story ties into academic, social and patriotic.
Halo: Reach is a first-person shooter video game developed by Bungie, published by Microsoft Game Studios, and released on September 14, 2010, for the Xbox 360 video game console. Players control Noble Six, a member of an elite supersoldier squad, when the human world known as Reach is attacked in the year 2552 by the alien Covenant. Developed after the 2007 release of Halo 3, the game is a prequel to the original Halo game trilogy. Reach 's music was composed by longtime Halo composers Martin O'Donnell and Michael Salvatori, who aimed for a more somber sound to match the story. Reach was announced at the Electronic Entertainment Expo 2009 in Los Angeles. It grossed $200 million on its launch day, setting a new record for the franchise. The
“ I think a lot of people have lost respect for the individual, you know, the individual, the person who doesn’t conform.” stated Erykah Badu. Erykah is known as one of the “ sister of soul”. She gets involved with her fans through her music. Erykah uses real life situations to reach out to her fans. She is creative, wise, relatable, and demands respect. She often showcase freedom of speech in her lyrics, videos, and performance.
In reality, many families could not afford to live this type of lifestyle. In California alone, the amount of money it costs to live here is extremely high, especially if a family only has one income. Now to say that we went back to the 1950s lifestyle, the father would in a way be the only parent bringing home a consistent income, making it extremely difficult for living if it is a family of four people or more.
The final reason why Ash Williams is the final girl of the Evil Dead Franchise is because he is “the person who terror is personified” in the franchise. For example, to take the term “person who terror is personified” literally, the entire Evil Dead franchise is about an ancient demonic force that is raised to life when someone reads the Necronomicon. People who get possessed by these demons are called “deadities”. In Evil Dead 2, Ash is actually possessed by one of these deadities and has to battle with himself. Infact, one of the series’ most infamous moments is when Ash has to chop off his own hand because it is possessed, and has to battle his own detached hand afterwards. While the series does show us other supporting characters possessed
Multiple lessons can be learned from Operation Fast and Furious. Starting off with tracking these weapons. The moment these agents lost track of them, it was crucial for public safety. Most of these weapons ended up in hands of violent criminals working for Mexican drug cartels. The overwhelming work of tracking 2,000 weapons for only 3 ATF agents was a huge disadvantage and advantage for the weapons smugglers(Chapter 5, Page 127). Management and superiors in Law Enforcement can learn from these major mistakes by implementing a more efficient way of tracking these weapons. Better resources and more planning is another key to a successful operation. Lack of communication between agencies also caused a terrible loss for the law enforcement brotherhood.
After the glassing of the planet the entire naval space fleet that was fighting the Covenant armada was completely destroyed. Everyone that was still on the ground had no way of getting of the planet so they all perished. But up in space Master Chief was able to board a Longsword and hide out until the Covenant fleet had passed. But while he was hiding he spotted Cryo-tubes. Cryo-tubes are kind of like hibernation areas for humans it puts them into a deep frozen sleep and Master Cheif found three survivors that way.
As a computer science major, it is only natural that I would have an affinity to science fiction films. However, Alex Garland’s Ex Machina is not just any science fiction film, it is a view into the human psyche and society’s subconscious fear of being replaced by something we perceive to be greater than ourselves. Ex Machina is a morally ambiguous story that is Promethean in nature, because “fire” or intelligence has been given to machines. Many of the characters in Ex Machina exhibit Jungian archetypes such as Ava being the dreamer, Caleb Smith as a positive animus, Nathan Bateman as a negative animus, and Kyoko as a positive shadow. However, some may have different perspectives on who would
Action-packed and highly-rated, Mad Max: Fury Road is a critically-acclaimed film about a journey of survival through a post-apocalyptic wasteland. There is no doubt that post-apocalyptic films are becoming increasingly popular among audiences as seen with movies such as the Hunger Games. However, Leggatt (2012) describes another variation in the post-apocalyptic genre, one that has been dubbed post-9/11 after a string of patterns prevalent in some post-apocalyptic films. Leggatt’s definition of post-9/11 apocalyptic films are ones that have a pessimistic tone towards the future of a society. As the world evolves and progresses, many new issues overlap and outgrow previous issues that have plagued the world before - though this transgression, the film industry follows suit in order to invent stories and media that is thought-provoking and relevant to changing society. Mad Max: Fury Road (2015) is a film that encapsulates many elements of Leggatt’s post 9/11 apocalypse film genre through the apocalyptic setting, derailment of redemption, and societal obsession with apocalypse over utopia.