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Juvenoia Essay

Decent Essays

Juvenoia: The fear or hostility directed by an older generation toward a younger one, or toward youth culture in general. This generation of parents fear the simulated violence involved in fast-paced video games today. Stimulating games and activities, with simulated violence are diverting and positive activities for teens. Millions of people play intriguing video games every day. More than a billion people play videogames at least once a year. These people have some health benefits that those who don’t play videogames don’t have. People’s reaction time and mental health have been proven to significantly increase with playing fast-paced video games. Many videogames also exercise skills that could be useful, but don’t always get used. Many …show more content…

Millions of gamers play exciting games with simulated violence every day. Only a portion of a handful are violent criminals, as they role play in certain games. GTA V is an intriguing action role playing game, which has more than 20 million players. There are not 10 million people shooting people, meaning stimulating games like this don’t cause violence. Many people play violent games, and they shouldn’t be punished for a few people's actions.

Many health benefits are associated with playing violent video games. People who play videogames often have increased reaction times. People who play fast-paced video games often have a 35% increased reactions. Often times people play violent video games to let off some steam. In turn, many gamers are at a lower risk of anxiety. The health benefits to gamers are significant , but should only be used in moderation.

Many skills that wouldn’t be used on a day to day basis are used while playing violent games. Some skills are used while doing things like solving puzzles. Many role playing games require people to complete puzzles, often using rarely exercised skills. Another advantage is often times video games can help develop a strong intelligence for a fight or flight response. Humans don’t use their fight or flight response on a day to day basis. Many usually unused skills are used, which could prove to be …show more content…

There are billions of gamers, many of which play daily. There are not a billion school shooters, there are not a million school shooters, there is not even hundreds of school shooters. There are many health benefits associated with games many people don’t receive. Many people have improved reactions from videogames. Skills not used everyday are used playing some video games. These skills can prove very useful in later life. Stimulating games and activities, with simulated violence are diverting and positive activities for teens, because the benefits outway the

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