Journal Entry 2 I really liked reading about the Kinesic codes. There are a few things within the first and the second Kinesic codes that I found interesting. In Kinesic code I: Adapters. Adapters are behaviors that people use to adapt to stresses and to satisfy person needs. Some (such as scratching) are behaviors that satisfy immediate needs, whereas others (such as pen tapping) may be residual displays of behaviors that were once functional. I found adaptors to be interesting and have had some experience with them. I was in a meeting one time and a co-worker always played with her earing. I didn’t notice it at first but then every time we had an all staff meeting I saw that she did it. She only played with her earing when she spoke in front
The final episode of The Code began with an ancient tale of an old exploration ship. They ship was in a storm and had no choice but to run aground and try to survive on an island waiting for help. After 8 months with no help and hostile natives, the captain of the ship told the native leader that if he didn’t bring them food then their god would consume the moon. The captain of the ship watched as his predictions came true and the moon began to disappear. The native leader brought them food because they were scared. The reason the captain knew the moon would “disappear” was because he used math and had a lunar table which means he knew when the eclipse would happen. This was an old example of how math was used and history and very interesting
Medical coding for cardiologists entails a specialized set of skills that are vital when applying the diverse, and highly precise, diagnoses and procedures that define this type of practice. Within the cardiology specialty field, there exists a determined need for heightened specificity and qualified documentation with respect to the subsequent effects of any treatment/procedure and the patient’s status and condition. These demands call for an experienced, certified cardiology coding specialist.
Background: Adverse drug events/reactions (ADE/ADR) are an important cause of avoidable hospital admissions. The prevalence of ADEs/ADRs is usually determined using hospital coding data, but these data may underestimate the ADEs and ADRs. We aimed to review the literature on the reliability and accuracy of ICD coding of ADEs/ADRs in administrative data.
Kinesthetic strategies are carefully planned activities that consider the content and the learner. If we understand that kinesthetic learners require learning by doing to process new and difficult information, then kinesthetic strategies align that approach with the information to be taught, carefully
Starting from infancy children start with sensorimotor play which consists of only motor activity (Ungerer, Zelazo, Kearsley, & O'Leary, 1981). A young child that likes to shake a rattle to hear the sound is engaging in sensorimotor play. Infants also engage in imitation. Imitation is the replication of the activities of another when they can see the activity being done (Frahsek, Mack, Mack, Pfalz-Blezinger & Knopf, 2010). The child and the type of play they engage in will grows more complex as the child’s development advances (Piaget, 1962).
This section consists of a list of 63 gestures which are separated into five different sections. The first two section are all the early gestures. Section A, “First Communicative Gestures”, includes the deictic gestures of giving, showing, pointing reaching, and shaking head no, that signify the onset of intentional communication. Section B, “Games and Routines”, includes hand games such as patty-cake or peek-a-boo which help to evaluate the child's social interest and involvement. The last three sections are all the later gestures. Section C, “Actions with Objects”, includes gestures such as brushing teeth or combing hair to assess the child’s understanding of objects and their appropriate use. Section D, “Pretending to be a Parent”, includes symbolic gestures such as putting toys to bed or playing house. Lastly, Section E, “Imitating Other Adult Actions”, includes gestures such as cleaning with a broom or vacuuming, which examines the child’s functional use of objects. There is also a supplemental section, Section F, called “Pretend Gestures” which assesses, through parent provided examples, whether the child exhibits pretend play skills; where one object is substituted for another and is symbolically transformed into the other object (Fenson et al.,
Another similarity between the strategies used by an active learner and kinesthetic learner is that they both engage others as they learn (twelve active learning strategies, 2014). It is important for an active learner and a kinesthetic learner to talk about what they have learned during lectures with peers. The difference between these strategies is that a kinesthetic
It is uncommon for people to look, talk or touch to the person next to them. While it may be so crowded that they 'touch' another person, they will often maintain an expressionless demeanor so not to affect those around them.
This hearing test typically applied for children who aged between 2 to 4 years old in the form of game through conditioning. Sabo (1999) stated “play audiometry involves conditioning the child to respond to sound using an activity such as placing a peg in a pegboard, placing blocks in a container, stacking rings on a stick or placing puzzle pieces into a puzzle” (p.53). The children are believed to be captivated with these games, and the games also can be used to point out a specific behavior in order to signify a response every time he or she hear the signal (Folsom and Diefendorf, 1999). Apart from that, clapping hands or praising the child are considered as social reinforcer that assist to exhibit the conditioning (Sabo, 1999). Thus, the social praise in this conditioning is considered as reinforcer meanwhile the activities represented as response. Through this conditioning, frequency and ear specific information can be acquired to both air and bone conduction stimulation. Even so, in order to obtain the necessary information to identify the level of hearing loss for very young children or uncooperative children, the sequence of frequencies should be presented optimized. Moreover, the opposite ear cannot be tested until the other ear side undergo complete testing (Sabo,
Other issues that have been successfully treated by Kinesiology include behavioral problems, communication abilities, sleep disorders, anxiety and even ADD/ADHD. Even children who suffer from problems such as stuttering, bed wetting and clumsiness can benefit from Kinesiology to assist them and help build their
Their method of study was called context analysis. These three men watched films in slow motion and noted facial expressions, hand gestures, and posture to see the correlation between these actions. They were experts on understanding how people react without having to hear a thing. Birdwhistell later coined the term kinesics or nonverbal communication. During his study, he determined that human can recognize over 250,000 facial expressions. This is an astonishing fact that many neglect in the fast paced world we now live in. 1960 brought further studies that included eye contact, personal space and how expectations can be affected by subtle nonverbal messages.
This will open the Change Point Code window. There you can pick an existing code or create a new one.
//********************************************************************** // REQUIRED HEADER FILES //********************************************************************** #include<conio.h> #include<ctype.h> #include<fstream.h> #include<graphics.h> #include<iomanip.h> #include<dos.h> #include<process.h> #include<stdio.h> #include<stdlib.h> #include<string.h> // ********************************************************************** // PUBLIC FUNCTION TO DRAW A HORIZONTAL LINE(x1,x2,y) //********************************************************************** void lineh(int row1,int row2,int column,char c) { for(row1;row1<=row2;row1++) { gotoxy(row1,column); cout<<c; } } // ********************************************************************** // PUBLIC FUNCTION TO DRAW A VERTICAL LINE (y1,y2,x) // ********************************************************************** void linev(int column1,int column2,int row,char c) { for(column1;column1<=column2;column1++) { gotoxy(row,column1); cout<<c; } } //
This case study covers the coding theory, its components and its practical applications. Coding theory, sometimes called logarithmic coding hypothesis, manages the configuration of lapse remedying codes for the dependable transmission of data crosswise over uproarious channels.
As motivated above, it is often necessary to be able to reliably send data over noisy or otherwise unreliable