Learning Organization

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According to Peter Senge (1990: 3) Learning organization are:
“…organizations where people continually expand their capacity to create the results they truly desire, where new and expansive patterns of thinking are nurtured, where collective aspiration is set free, and where people are continually learning to see the whole together”.
Senge argues that organizations should have the sort of culture which allows them to shape there own future to a far greater degree as been the case in the past. Organization must be constantly improving their performance and in order to do this both management and employees must be actively seeking ways in which they can improve performance.
Pedler et al (1998). defines a learning
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Market champions keep asking learning questions, keep learning how to do things better, and keep spreading that knowledge throughout their organization. Learning provides the catalyst and the intellectual resource to create a sustainable competitive advantage.
Knowledge organizations obtain competitive advantage from continuous learning, both individual and collective. In organizations with a well established knowledge management system, learning by the people within an organization becomes learning by the organization itself. The changes in people 's attitudes are reflected in changes in the formal and informal rules that govern the organization 's behavior.
Knowledge communities organized around the principles of entrepreneurship have the best chance at success. Case in Point Microsoft
Sharing Knowledge
Bill Gates is clear that high individual knowledge is not enough in today 's dynamic markets. A company also needs a high corporate IQ – intelligence, knowledge, and expertise of the company - which hinges on the facility to share information widely and enable staff members "to build on each other 's ideas". This is partly a matter of storing the past, partly of exchanging current knowledge. "We read, ask questions, explore, go to lectures, compare notes and findings... consult experts, daydream, brainstorm, formulate and test hypotheses, build models and simulations, communicate what we 're learning, and practice new skills,"
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