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Lessons Learned from Designing the Software Selection Plan of Desire2Learn

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Lessons Learned From Defining the Software Selection, Desire2Learn (D2L) and Plan Design Introduction The intent of this analysis is to evaluate Desire2Learn (D2L) including its learning analytics, environment, repository modules or components. The insights gained from the analysis of this application and its components are shared in this analysis. It is apparent from studying this application that first creating an overarching project framework can significantly streamline the project initiation and planning process. Multimedia and visually-based platforms show significant potential for increasing the learning effectiveness of applications (Lee, Tan, Goh, 2004). This is evident and supported for an analysis of Desire2Learn. Defining the Initiating Phase of the Project One of the most differentiating and valuable aspects of the D2L platform is the ability to customize and create unique learning experiences including specific learning goals, objectives and content, for each student. This can drastically increase the performance of students overall by concentrating the content and materials of a course to their specific needs. The teaching and instructional strategies that seek to align software and learning platforms to their specific needs is consistent with the best practices in scaffolding as defined by leading researchers in the field of learning effectiveness (Najjar, 2008). The D2L software platform is purpose-built for scaffolding, as is apparent from the

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