Liar 's Dice Game Rules

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Liar’s Dice Game Rules
Liar 's Dice is a class of dice games for 2 or more players requiring the ability to deceive and detect an opponents’ deception. The genre has its roots in South America, with games there being known as Dudo, Cachito, Perudo or Dadinho; other names include "pirate 's dice," "deception dice," and "diception."
In "common hand" liar 's dice games, each player has a set of dice, all players roll once, and the bids relate to the dice each player can see (they’re hand) plus all the concealed dice (the other players ' hands). In "individual hand" games, there is one set of dice which is passed from player to player. The bids relate to the dice as they are in front of the bidder after, selected dice have been re-rolled.
Common Hand
Five six-sided dice are used per player, with dice cups used for concealment.
Five dice are used per player with dice cups used for concealment.
Each round, each player roles a "hand" of dice under their cup and looks at his/her hand while keeping it concealed from the other players. The first player begins bidding, announcing any face value and the number of dice that the player believes are showing that value, under all of the cups in the game. Ones are often wild, always counting as the face of the the current bid.
Turns rotate between all players in a clock wise order. Each player has two choices during a turn: to make a higher bid, or challenge the previous bid—typically with a call of "liar". Raising the bid means either

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