Math and Video Games

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What could possibly beleaguer people to spend a global 3 billion hours on it (Mcgonigal, 2010)? Video games! Video games make about 103 billion dollars worldwide. This money is used to make even better games with more programming. However, it takes many types of math to create the games. Mathematics takes up a big part of creating the video games so many people love and play all the time. The math that is used to make these games can be ranged from a large array. These include basic geometry, vector geometry, matrix algebra, tile arithmetic , simple algebra, quaternions, even calculus and many more. After all, there is no need to learn every complicated manner of programming a video game, unless you plan on building one, but rather getting the general applications that the industry has rooted from. First person shooters, strategy games, and mathematics that are applied into video games change how video games can function and cause them to vary into games. These are often categorized as strategy or first person games or even simulator games. First person shooters are a very big part of the growing video game industry. First-person shooter (FPS) is a video game genre which centers the gameplay around gun and projectile weapon-based combat through the first person perspective; i.e, the player experiences the action through the eyes of a protagonist (Princeton, 2014 ). The genre came out with 1992's Wolfenstein 3D, see appendix A, which is generally credited with
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