Media Violence: A Negative Influence on Young People A massive amount of violence is being displayed in the media and has become harder to avoid. Violence is everywhere. We experience it in various ways, such as rap music, television, or first person shooter video games. We hear rap music and remember the vicious lyrics. We constantly watch celebrities commit crime on television and observe people being slaughtered multiple times a day. Youth can virtually do the slaughtering of the other characters while playing first person shooter video games. These forms violence in our media is overwhelming. To hear, to see, and to virtually experience the negative actions have a negative affect on the youth, especially if more than one of these …show more content…
The lyrics talk about sex, drugs, and violence and are embedded into the innocent minds of youth because they are catchy, therefore, easier to remember. Nia Doaks points out, “it can tap into people’s emotions and change the way that they act” (par. 1). If a person hears violent lyrics consistently, it will be more likely to affect to person’s mindset. Famous rappers rapping about doing negative things could also be misinterpreted as a way to fame and fortune. An article written by Abkoobthoj, a contributor of Teen Ink, says the lyrics from “Brave in the Heart” are informing youth that the only way to be victorious and live, violence must be used (par. 1). Listening to rap music can be destructive for the teen mind. A hip hop purist surveyed the incarcerated youth and found that an “overwhelming majority of incarcerated youth say they listen to ‘gangsta shit’ to pump them up to get high or commit crime” (bullet 14). The incarcerated youth also referred to less negative rap as “’weak’ or ‘corny’” (bullet 15). After spending a few sessions with the hip hop purist, most of the incarcerated youth “are mad at the mainstream music industry once they’re exposed to alternatives and conclude that the industry is intentionally promoting music to ‘brainwash’ them” (bullet 24). If the youth are exposed to other rappers instead of only the commercial rappers, they become aware that the music they listen to does have an effect. Television is another contributing factor
Violent media comes in all shapes and sizes. Kids and teens are exposed to violence every day of their life. Through music, gaming, tv shows, and the internet. “Prolonged exposure to such media portrayals results in increased acceptance of violence as an appropriate means of solving problems and achieving one's goals”( Media Violence). This proves that violence will be a key to achieving an objective. This is a negative effect on an exposure with violent media, having kids believe that you can get what you want through violence. This also proves that if a child would see themselves as the good guy, everyone that disagrees with this child must be a bad guy, which can cause a problem in an everyday life. “Children in grades 4 through 8 preferentially choose video games that award points for violence against others, and 7 of 10 children in grades 4 through 12 report playing M-rated (mature) games, with 78% of boys reporting owning M-rated games”( Media Violence). With this exposure at hand, and rewarding kids to commit violent acts toward others is a shoddy misuse of the media. This proves that at young minds are shaped towards violence, which can cause problems when they get older.
Violent video games, movies and television shows have become the subject of large debates that may have lasted since the beginning of media. Everyone knows that people have the ability and desire to imitate what they experience in the media, and given the perceived increase in violence among children in the U.S., the media is seen as a major possible explanation. In the following, we will examine the evidence pertaining to whether the media is becoming more violent over time, how much violence is in the media, and what kind of psychological connection or causal influence there may be between children’s violent behavior and their favorite types of media. It will be argued that the type of media as well as other cultural and environmental factors, are the key variables in determining whether violent behavior was caused by media, focusing specifically on the influence of video games considering they permit children the most realistic and interactive experiences of violence compared to all media.
I chose this topic because I want to be a videogame designer and I wanted to defend my right to create what I want. Unfortunately, after researching this topic it is clear that it is no longer possible to say violent media is completely harmless. Videogames and television do have harmful effects on children and young adults. Research has been done since the 1950’s and almost all studies show clear evidence that media violence does cause increased violent tendencies, desensitization, and antisocial behavior – which is the same as sociopathic and psychopathic behavior, it does not mean introverted.
Over the last decade, media has taken over the majority of the world through twenty-four hour coverage, various television shows and movies, and endless advertisements. There is no way to escape the media, especially the younger generations. Because of the constant coverage, some violence may be covered on the news, in video games, or entertainment. Some believe that the violence brainwashes younger generations and causes them to mirror that cruelty. In “Media Violence Does Not Cause Youth Violence,” Karen Sternheimer argues the opposite. Through appeals and strong premises, Sternheimer wrote a sound and valid argument that only has a few minor faults.
Violent Media: Young Minds being Affected In today's society the media is very influential on children. Children at a young age are learning so many different things, for instance violence. When children are watching very mature content they learn about violence and become very aggressive.
Popular culture impacts our everyday lives. It influences us into falling for advertisements that makes us want to buy a product or change our way of thinking. For instance, television, a vital key in popular culture, promotes topics that mold our minds for better or for worse especially in children. In the article, “APA Congressional Testimony on Media Violence and Children”, Jeff J. McIntyre claims that the substantial exposure of violence in the media is affecting the minds of younger children in a negative way. This essay will explore how popular culture creates complications towards a younger generation, as explained by Jeff J. McIntyre, in order to explore the different ways in which violent media is being promoted and affecting
-Violence is often used in several movies and video games. It is often said that there could be a viable link between violence in the media and violence acted out in society. My mother is an instructional assistant at Spring Creek Elementary, and sees the effects of violent media daily. Several of the boys act out violent games during recess, using their hands as guns to shoot each other. The children have the perception that such violence is okay in certain settings; however, in the realities of today, a school is no place to imitate violence, especially through the use of guns. Most adults are mature enough to handle such violence in the media and appreciate the sense of reality it creates. It best brings certain aspects to life. However it is important that
Since the beginning of time, there has been violence. However, recently society has been putting the blame on media such as movies, television, literature, video-games and music. This blame placing became very relevant in 1985 when Parents Music Resource Center was founded as a way to ban, restrict or censor media that was found to not only be inappropriate, but was also apparently the cause of violence in America’s youth. While some still agree that media is the sole reason behind the increase in drug usage, suicide and murder, that is not the case.
On December 14, 2012, a troubled youth walked into Sandy Hook Elementary School. He shot and killed twenty children between the ages of six and seven. He also shot and killed six adults, and earlier in the morning, had fatally shot his mother as well. It was the deadliest mass shooting at a grade school in the history of The United States. Why did this happen? What made him do this? What caused him to be this violent? How can we stop this from happening again? Right away, people start to look for something to blame. Upon investigation, it was found, that this troubled youth played violent video games. When youths commit violent acts, it is often blamed on violence in the media; however,
Given the points named, it can be concluded that there are both immediate and long-term effects of a negative influence dealing with media violence in an adolescent's life. They become more aggressive in response, and less sensitive to affliction. The most common long-term effects of media violence is growing fear for the outside world, which can lead to being non-social and having a hard time being responsible. In the end, it is important that we put a stop to media violence in the effort make the world a safer
Is societies violence the media's fault? This is the question that has been asked since before television was in every American's house. Of course there are the different types of media today ranging from newspapers, to on-line reports and stories. There have been arguments upon arguments about this issue, and over 3,000 studies conducted. Unfortunately there isn't one single result, there is only an array of supposed answers to this undying question. CBS president, Howard Stringer is pointing to a different scapegoat for society's violence. "I come from a country that puts a lot of American movies on and has more graphic violence within it's live drama on the BBC than anywhere else, and there is a lot less violence in the United Kingdom
In present day society, the realm of intense and violent video games along with their media counterparts is ever changing, and this transformation is leading to the most expressive and realistic viciousness a child can be exposed to without actually harming another human being. Furthermore, due to this tremendous level of ‘realisticness,’ the inquiry of whether or not the violence portrayed in these video games and television shows leads to an amplified level of aggression and other types of violent behavior in their participants and viewers has become a forerunner among both psychological and parenting authorities. The purpose of this paper is to give an honest assessment of the various studies performed on this topic, as well as to
Several studies have touched on the possible relationship(s) between adolescent violence and computers and video games. Many social psychologists like, Brad Bushman at Ohio State University, have conduct experiments concluding that violent video games influence youth to become desensitized towards violence in reality, compared to students playing non-violent video games (Vedantam, 2011). On the contrary, studies based on the self-determination theory (a psychological study behind human motivation) found players of violent games to gain prosocial effects of delight, amusement, and appreciation in the game itself while “…violent contents did not reliably enhance their game
With violent lyrics in music, video games with violent themes, hyper-violent horror and action movies and more, entertainment media has been under the microscope as a primary factor in causing violent behavior in youths for years. Ever since the Columbine shootings in 1999 and the subsequent blame being placed on the video game DOOM and heavy metal artist Marilyn Manson, the news media delights in finding new violent entertainment to link to youth violence, especially if a massacre is involved.
In the book Critique of Violence ,author Walter describes Violence as "The intentional use of physical force or power, threatened or actual, against oneself, another person, or against a group or community, which either results in or has a high likelihood of resulting in injury, death, psychological harm, male development, or deprivation .The violence that is portrayed in the media has been debated for decades ,and it has rose a question about how does it influence the youth?. From movies to video games society has been accustom to seeing violence in their everyday entertainment. Since children are easy to be influence by their environment, it is safe to say that violence in the media can and will contribute to violent behavior.