Movie Analysis : ' The Game '

989 WordsNov 3, 20154 Pages
The game toggles back and forth with scenes that put the player in control of exploring the environment as well as following the games guideline. There lyes a moral misconception in the game where the player is introduced to believe their decisions effect a different outcome to how the storyline will turn out. Once starting each episode, a black screen displays the words, “This game series adapts to the choices you make. The story is tailored by how you play”. On the contrary to this seemingly straightforward statement, no matter how believable the game makes it seem, the players “online” experience fades in and out. The player originally feels obligated to be responsible for certain characters traumatic deaths, but in actuality of the game, is not since the outcome is pre-planned regardless of choice. Offline and online continuity (swapping back an forth between “online” and “offline”) proves the false justification of “The Walking Dead[s]” claims and puts the player in seemingly relevant irrelevant scenarios. Telltales game exploits the players empathy that causes the player to think they are following an inter(re)activity through irrelevant decision making. An article by Smethurst, Toby, and Stef Craps, “Playing with Trauma: Interreactivity, Empathy and Complicity in The Walking Dead Video Game.”, suggests the “games ability to involve the player in the game world through inter(re)activity”(Smethurst and Craps). Smethurst and Craps illuminate on complicity, where
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