Throughout my research on the articles that I have read about the positive affects that video games have on us human being’s. Violent games aren’t as bad as people make them out to be, shooter games can build awareness and continuity to a young children’s brain while it can assist and refine their learning skills. Violent games have been tested and researched for years and what researchers are now discovering how shooting games can help relieve PTSD (Post Traumatic Stress Disorder) for war veterans. As a matter of fact with all these studies & research articles about shooter video games benefiting younger and older audiences, this may be a helpful tool for growing and learning for the future.
The news article that I choose was
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Today shooter games have designed & matched the wars that we as a nation have been through, young kids who are playing these games tend to go through a screen mediated gaze, this is where your mind marries the computer generated worlds and plays against its real world counterparts. This allows the user learn about the real world while also having fun playing the game.
Overall what makes these articles newsworthy is the fact that it is helping out the younger side of society develop new learning strategies that are fun and intriguing. Meanwhile for people who are going through major stress disorders need something that can take their mind off of the pain, now that there is a way for people to get cured slowly from this disease is very impactful to society. However you can also say that about the learning strategies and how education is the glue that holds our society together.
In the article Military shooter video games effects it produced lots of details and information regarding video games and the positive side that they have on us users. Something that jumped out in the article was how video games can put you into another world where there is also parts in the game that are incorporated into today’s real world events. This fascinated me because it said that it allows the gamers to think about a fantasy world but really that are making real life decisions that can impact the characters in the game. By
From time to time real life can be insane in a way also a few of the events that happens seem related to a video game. For instance, when it comes to winning whether is a discussion or a price as the situation goes do people understand the value or just to irritate their opponent mad. The game Super Mario seems amusing as well as entertaining but consider of what the next move in order is to win this game. Also, considerate of the next move you are going to make or the place you want to go. When kids play this game, their goal is to win and without noticing they are thinking seriously. Also, this game helps kids to multitask by pressing multiple buttons at the same time. Part of the skills that humans can take are, analytical thinking, multitasking including better eye
The increasing popularity of video games has raised some concern in society. The question as to whether or not this concern is justified has been raised a multitude of times. However, it is reasonable to believe that video games’ impact on society is not a negative one as there are many beneficial aspects to gaming, there is no solid proof of issue with video games, and they are enjoyable.
As stated earlier, there are several good learning principles that video games teach, which in turn complements learning. Video games allow students to explore roles and environments that would be otherwise impossible in a real-world setting. This principle is identity. Students learn a new domain by first experiencing/playing a new identity (Gee, 2005). In this identity, whether it is one created by students or a pre-created one that they take on, students observe value and work in the world, the way that their new identity does. In these games, students have the freedom to make alterations to the environments that they are in. Also, there are exposures to different time periods and extraordinary events. Reflection based on this data, reveals significant usage opportunities in subjects like social studies; timelines, time periods,
World of video games is a vast digital land that provides hope and entertainment to countless generations who chose to press the power on their console or device each day. The community that has grown through the gaming community has reached out and provided a way for people to connect with others from thousands of miles away. That digital bridge is also a community connection reach the troops deployed overseas.
There are billions of gamers, many of which play daily. There are not a billion school shooters, there are not a million school shooters, there is not even hundreds of school shooters. There are many health benefits associated with games many people don’t receive. Many people have improved reactions from videogames. Skills not used everyday are used playing some video games. These skills can prove very useful in later life. Stimulating games and activities, with simulated violence are diverting and positive activities for teens, because the benefits outway the
Video games; a pastime for many people across the world, a form of entertainment, and, of course, a way to destress yourself from the outside world. Video games have been around since October 18, 1958 and have been evolving rapidly through the years. “ More than fifty years ago, before either arcades or home video games, visitors waited in line at Brookhaven National Laboratory to play “Tennis for Two,” an electronic tennis game that is unquestionably a forerunner of the modern video game” (“The First Video Game” 1). Since then, you can play video games at a local arcade or buy a copy of a game you like at a store like Gamestop! There are several companies and millions of titles of games to play from and, definitely, a wide variety of platforms to play on. Video games have a plethora of genres and types of games to play. For example, one could embark on a new journey in a role-playing game like Fallout 3 to playing an american football game in the Madden series. The options do not just end right there! Since video games are advancing so if there content! Specifically, in their action and shooter genre. In a modern action/ shooting games, one can see the blood and even characters get their head blown off. Some video game titles have mass murder scenes and even sexual themes. “As the level of violence in video games has increased, so has concern for the effects on those who play - especially those who play a lot” (“Video Game
possibilities for movement in this space?" Video games contribute to the stimulation of the mind
Though one might say video games have no value in today’s society, technology is one of the most useful tools for children today. Video games can help to connect a person to their character through the actions they cause or the changes they make. It’s very easy for someone to connect to a world through a character’s eyes completely controlled by them. The idea of virtual reality is a very useful tool to help teach people how to work in the real world. However, Call of Duty is not one of those tools.
Today's video games are different than the past, we now have a bigger variety. Today games everything is involved. You have past, future, religion, race, gender. You can now learn about each cultural topic. You can simulate being a caveman or simulate being a prisoner. We are in a era of development and gaming help with the process. “Think of it this way: most technologies can be seen as an enhancement of some part of our bodies”(Wright 212). I believe Video games
In 2013, President Obama requested congress to allocate ten million dollars for the research of the effects violent video games pose towards adolescents. Although many studies exist on the impact of video games, few have focused on the benefits. News stations are so quick to spread information on the negative effects that no one has taken into consideration that video games might have positive effects. I believe that taking a balanced perspective is essential to discovering the truth, especially with video games.
Contrary to popular notions and opinions, video games, even those with violent content, may actually be beneficial to children and adolescents. At least that is the argument made by left-leaning journalist Paul Merrill, a contributor to Australian based kidspost.com.au, who has written about everything from household chores, pregnancy, problem children, and now, violent video games. Merrill uses the recent Sandy Hook school shooting and Port Arthur Massacre as examples of video games taking the blame for violent behavior; citing opposing evidence from the U.S. Surgeon General and the U.S. Secret Service along with personal experience as a parent, to paint a colorful and sometimes humorous picture of the vast advantages to be by gained from playing video games.
Video games are one of the most important issues in today's world because of how they've rapidly influenced so many aspects of our daily lives, despite being completely undermined as an issue at all. With further research, more can be understood about the psychology of this technology through it's advances from pixels to CGI images as the world advances with it. If more attention is put to the debate of video games, good or bad, at least some focus
o Memory - Playing first person shooter games such as Call of Duty and Battlefield series enables players to effectively judge what information should be stored in their working memory and what can be discarded considering the task at hand, according to a study published in the Psychological Research.
Video games are and interactive environment with a low cost and absolutely no risk. Games allow the gamer to have an active role in creating to the fullest extent (Video games act as educational tools). Games are worlds in which anything can be done, and the player is exposed to creativity with no limitations. When this creativity is exposed over and over, the creativity becomes stronger. Even very violent games like Grand Theft Auto 3, have educational background to them, this game allows the player to determine what type of person he will become. Gee goes on to say that “everybody plays that game (Grand Theft Auto 3) differently, they’re getting to explore identities, values, and ideologies.” (Video games act as educational tools). Also historical games such as Medal of Honor and Battlefield 1942, involve players into battles that happened in World War 2. I have learned about many battles while playing these games. I realize after playing, what type of climate the solders endured, what they fought against, and what was need to be done in order to win. These games give an accurate portrait of what the battle may have looked like, including bullets, expulsions, and historically accurate vehicles. Games like these show the students what they are actually learning. Also when the students tend to want to learn more about a particular battle, and remember information easily. Some other video games, such as
Abstract – Video Gaming has it negatives and its positives. You may look at video games and the first thing you see is the violence that it insures. Most video games have that real effect of blood and can allow the player to kill someone in a fantasy world. Some has said the violence shown in video games are part of the reason for violence in today society. Many has also said that our children that play these violent games tend to reenact what they play in the game into their actual real life. When studies have shown for that to be both correct and incorrect. There is no real proof that video game violence lead to the outside world violence. Some studies have shown that people that play video games heart rate, blood pressure, and oxygen