Negative Influence of Computer Games on Young People

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“NEGATIVE INFLUENCE OF COMPUTER GAMES ON YOUNG PEOPLE”. I. Introduction. A. Reasons for undertaking Research. It is known that we are living in technological era. The computers became irreplaceable tool in everyday life of almost each person. The adult users generally use it for business purposes while youngsters for computer games. Computers became the part of our life and very important component in many spheres of modern life. So it is somehow influences on people. One of the spheres of the life is leisure. And nowadays majority of young people spend their leisure playing computer games, surfing through the internet. Computer games have become one of the favorite time-spending of young people all ages, and even some adults. With…show more content…
C. Research Methods. Research paper will be designed on mixed methods: case study and survey. Studying the particular case will provide deeper and more detailed information of different aspects of investigating problem. Using the survey method questionnaires will be distributed and interviews will be conducted. Questionnaires will be distributed among two age categories of people: children and adults. The amount of people in each category will be 25-30 each. Based on the questionnaires data comparison of children’s and adult’s opinions, points of view and attitude to researching problem will take place. The interviews will be taken from two or three persons related to the topic. According to the collected information analysis and summary will be made. Distribution of questionnaires will be nearly from September 26 till October 3. Interviews will be held approximately at the same period from September 29 till October 5. Purposes of the research are descriptive and explanatory. Different sides of affects of playing computer games, consequences and solutions will be explained and attached cases associated with research problem, opinions, and accidents will be described in the research. II. Literature review. A. Introduction. This chapter explains in depth the research problem, presenting the history, describing the theories and its feasibilities to the problem. The information from different sources from appropriate articles,
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