Not Now

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SYLLABUS
BSA/385 Introduction to Software
Engineering
Copyright ©2016 by University of Phoenix. All rights reserved.

Course Description
This course introduces the fundamental, logical, and design considerations addressed during system and application software development. It provides a background in applications software development and testing techniques through a combination of theory and application.

Course Dates
May 03, 2016 - Jun 06, 2016

Faculty Information
Name :
Email Address :
Phone Number :

ROBERT MASCARENAS (PRIMARY)
(505) 884-4399

Policies
Faculty and students/learners will be held responsible for understanding and adhering to all policies contained within the following two documents (both located on
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Assignments
Title

Type

Due

Points

Week One Participation
Instructions:

Individual May 09, 2016 11:59 PM 4

Participate in class discussion.

Individual: Software Engineering Phases
Individual May 09, 2016 11:59 PM 10
Instructions:
Watch the Lynda.com® video "Insights on Software Quality
Engineering" with Aaron Dolberg.
Think of a software application (for example, an asset tracking and management application) that you would like to implement in your past or present organization, or another organization with which you are familiar. Recreate the table below and fill in the Artifacts section for each project phase. In each phase, identify and clearly describe the deliverables, and provide specific examples. Each phase should have at least two deliverables. Phases
Artifacts
Name of Deliverable:
Key Content:
Example of Content in 1-2 Sentences:
Inception
Planning
Requirement Analysis
Design
Implementation
Testing

Submit your assignment using the Assignment Files tab.

SupportingMaterial:Access the Lynda.com videos

May, 10 - May, 16

Week2
Software Architecture and Modeling
Objectives/Competencies
2.1 Identify the system architecture.
2.2 Examine software design principles.
2.3 Develop technical design specifications.

Required Learning Activities
• Ch. 5, Beginning Software Engineering
Instructions

Read Ch. 5, "High-Level Design," Beginning Software Engineering.
• Ch. 6,

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