Parental Concerns:
Parents are often worried about their children playing video games because of the cost, not only does the child need a new gaming console every year or so but they also need the accompanying games every few weeks to keep them occupied. DLC (downloadable content) is also another big issue, game developers have now realised that players will pay extra to play new missions, get new maps and even change the appearance of their character. This leaves parents with huge bills as often enough, once the bank details are in the console they can be reused over and over by the child without the parents consent.
If the parents wish to buy a new gaming console, with all the accessories and a range of games to keep their child occupied
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Game addiction is like all other addictions; the player even has withdrawal symptoms when they do not have access to it. Because of this, parents have developed and published strategies to help solve this problem; here are a few of the more viable solutions:
• Try and engage your child into another activity, for example a trading card game. Even though this option might just create a new addiction they will at least be socialising with others whilst doing it.
• Limit the amount of playtime your child is allowed to have, and then every week lower it until you are happy. This is a very lengthy process, which can take months to implement but is known to show results and work.
• Reward your child with gifts, treats and perhaps even money when they don’t play their games for every day they do not play their console.
After playing video games, children often decide to re-enact and even imitate some of the actions that took place in the game. If the game is not violent and promotes good behaviour parents then this is not a problem, but if the game is violent this can sometimes end in catastrophic events that all parents are secretly are praying to prevent.
Benefits:
There’s no doubt that some, possibly all games have an educational value, whether it be something as little as giving the player a brief overview of a certain time in in history or as big
In today’s society video games have a large influence on people. We also might be driven to the point of where we are dependent on them. In fact, being so engulfed in video games could help children become more focused.In fact, parents would probably disagree and say that video games wouldn’t be essential to learning because it would probably be considered a waste of time for children and time-consuming. Parents would also disagree with the content of what is in the game, but there is a great possibility that video games could actually make us smarter. Steven Johnson explains that the games we are used to playing can improve our visual intelligence and that it would be good to learn new strategies through gaming. Video games should be an
If parents think that kids should not get one because kids would be on it too long or their behavior would change; that might happen, but the parents could prevent that from happening. The parent just needs to address the child and tell them they only have a certain amount of time per day to be on it or if you have a kid that doesn’t listen then you can set limits on the xbox.
Limit your child's activities that require a lot of thought or focused attention, such as:
For example, the London Times reported on a twenty-six year-old Chinese man who played online videogames at local cyber cafés. Xu Yan, a teacher, played online games for nearly fifteen straight days, which ultimately resulted in sleep deprivation induced cardiac arrest. [6] Xu is not the only one in who is addicted to online games; According to an Annals journal on internet addiction, over 2.6 million, or 14 percent, of Chinese youth are clinically addicted to the Internet.[8] Several measures have been proposed to combat this addiction, such as banning teenagers from cyber café and limiting Internet sessions, but the issue is far from a solution.
In “Why Games Are Good For You,” an excerpt from the book Everything Bad is Good for You: How Today's Popular Culture Is Actually Making Us Smarter, the author Steven Johnson defends gaming as a valid form of entertainment against its conventional opponents and delves deep into its benefits. Firstly, Johnson presents the old conventional argument of beneficial reading as opposed to the colossal time-wasting
International studies have shown that between seven and eleven per cent of gamers show some symptoms associated with addiction. Some teens are heavy users of online role-playing games (RPGs) such as World of Warcraft and multiplayer games such as Call of Duty in which they interact with other players in real time. These teens will often neglect schoolwork and other aspects of their daily lives when they become immersed in these games. The American Medical Association has identified “video game overuse” as ‘behaviour’.
This addiction is a new issue that’s happening in these days. A lot of people said that some of their friends separated themselves form the world, because they were sucked into these games. However, there are other problems besides being away from your social life.
The ages of the boys are 10 and 14. Andrew and Anthony are addicted to video games. Over the summer I am at their house from 8am to 5pm Monday through Friday. Before I started working for the family, the parents told me the boys were only allowed to play video games one hour a day. At first it was definitely a challenge to keep them occupied for the other eight hours of the day they weren’t playing video games. Luckily, they had a pool and there were parks nearby. When I first started watching them, the youngest Andrew loved reading. Each summer that went by, Andrew wanted to read less and less. As the years went on, the boys became bored with outside activities and wanted to stay inside all day. The boys play provocative and violent games. If I weren’t there to entertain them, they could easily play their video games for nine hours straight. This is just one example I have had with children and screen
The device itself it not the problem, but rather what is done on the device and the desire to use it for the purposes of fulfilling an overwhelming need to entertain oneself. A young person may feel like they must play that game on that device or they will go crazy with boredom. Or, it could be that they are close to breaking a high record, and surely the next round will bring them the sweet taste of accomplishment. However, this desire can easily be more than just wanting to play or use a device for fun, and the underlying reason is that the person is an addict to technology. Countries such as China and Japan recognize and have treatment available for young screen addicts, and though the United States hasn't officially labeled screen addiction as a legitimate problem, it is currently being examined as a possible diagnosis (Freed). This fact alone is evidence that screen addiction should be taken seriously. Furthermore, research reveals that activities such as video gaming produces similar effects on the brain like that of substance addiction (Freed). Though this holds true for gaming alone, it shows the urgency to take action on preventing screen addiction in young children. Fortunately, there is a way to prevent and cure dependence on screens and the negative effects that come with
There are several ways for parents to take to stop video game addiction, quitting games altogether will not help the addicted, but there are various alternatives. Parents can start with setting a time length for how long
As a parent, have you ever dealt with trying to get your kid’s attention while he or she is playing on their phone, a PS4, Xbox One or any other console? As a child, have your parents complained so much about video games that you just couldn’t take it? According to one survey, 9 out of 10 U.S. households with children have rented or owned a video or computer game. That means about 90% of households with children
I feel the effect that video games have on children has been a very topical and debatable subject since they were introduced in the 1970’s. I feel it is important because if video games were damaging for children most video game companies would lose their biggest fan base and it would be very damaging for an economy for example in 2012 the entertainment software industry added over 6.2 billion dollars to US GDP. In the US the computer game industry directly and indirectly employees more than 146,000 people. The average salary for direct employees is 94,747 dollars, resulting in a total national compensation of 4 billion dollars also direct employment grew at an annual rate of more than 13 times the growth of the U.S labor market (9% vs. 0.72%) between 2009 and 2012. Many people have researched this economic question and some have been very biased on both sides but this isn’t surprising when you look at the last social phenomenon rock-and-roll or the “devil’s music” to some. Any home that has access to video games (88% of households) I feel the parents will be conscious to how much their children play video games and the effect it has on them. So I have aimed for my research to help parents gain an insight to the effects of video games, signs to look out for and helpful recommendations if they are worried about
Playing video games for hours at a time in one day, every day of the week can lead to another major problem, gaming addiction. Youth may become obsessed with the game and think they have to beat it before they do anything else and never want to leave their rooms because they want to consistently play the game. Dr. Russell A. Sabella states in his article on Education.com that: “for most people, computer use and video game play is integrated into their lives as a balanced manner. For others, time spent on the computer or video games is out of balance and has displaced work, school, friends, even family”(Sabella). Becoming addicted to video games can cause a lot of problems in the family because some parents like to have family dinners and they have to literally fight with their kid to get
Video games are and interactive environment with a low cost and absolutely no risk. Games allow the gamer to have an active role in creating to the fullest extent (Video games act as educational tools). Games are worlds in which anything can be done, and the player is exposed to creativity with no limitations. When this creativity is exposed over and over, the creativity becomes stronger. Even very violent games like Grand Theft Auto 3, have educational background to them, this game allows the player to determine what type of person he will become. Gee goes on to say that “everybody plays that game (Grand Theft Auto 3) differently, they’re getting to explore identities, values, and ideologies.” (Video games act as educational tools). Also historical games such as Medal of Honor and Battlefield 1942, involve players into battles that happened in World War 2. I have learned about many battles while playing these games. I realize after playing, what type of climate the solders endured, what they fought against, and what was need to be done in order to win. These games give an accurate portrait of what the battle may have looked like, including bullets, expulsions, and historically accurate vehicles. Games like these show the students what they are actually learning. Also when the students tend to want to learn more about a particular battle, and remember information easily. Some other video games, such as
Most parents, when buying games for their children, either do not know what games they are buying or if they do know they do not know the content that is on that game. The games that children want are mostly violent games because those types of games seem to be the ones that are the most appealing to them.