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Persuasive Essay On Technology And Technology

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We live in the world of smart TVs, smart phones, smart cars, but are those technologies making us smarter? Many people today are worried that technologies do more harm than good, and that they change our brain for the worse. However, people have been coping with technologies for decades. In fact, James Robert Flynn, a New Zealand intelligence researcher says that, “Over the past 100 years, Americans' mean IQ has been on a slow but steady climb. The average person of 2012 had a higher IQ than 95 percent of the population had in 1900” (30). This statement leads us to a thought that, perhaps, our modern technologies play a positive role in our intelligence. Technology became very complex over the past couple of decades and all of us are using …show more content…

Parents might blame their children’s memory and attention problems on video games. And they can be right, but only if a child spends too much time over playing. The same can be said about watching television. Too much of anything is bad for us, and therefore video games should not be blamed for attention problems. In fact, one study from a Current Biology journal shows that "dyslexic children trained on action video games show significant improvements on basic measures of both attention and reading ability," which shows that action games can increase our attention to details and even be used as a treatment for dyslexic children (R282). Others say that video games lead to violence. Susan Scutti, CNN reporter mentions a warning from American Academy of Pediatrics in her article "Do video games lead to violence?" which states that "Video games should not use human or other living targets or award points for killing, because this teaches children to associate pleasure and success with their ability to cause pain and suffering to others" (Scutti). However, there is not enough evidence to prove that violent games make children more violent. As a matter of fact, Scutti also mentions Whitney DeCamp, an associate professor of sociology at Western Michigan University who examined over six thousand eight-graders in his study and discovered that "video games, no matter how bloody, did not predict violent

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