We live in the world of smart TVs, smart phones, smart cars, but are those technologies making us smarter? Many people today are worried that technologies do more harm than good, and that they change our brain for the worse. However, people have been coping with technologies for decades. In fact, James Robert Flynn, a New Zealand intelligence researcher says that, “Over the past 100 years, Americans' mean IQ has been on a slow but steady climb. The average person of 2012 had a higher IQ than 95 percent of the population had in 1900” (30). This statement leads us to a thought that, perhaps, our modern technologies play a positive role in our intelligence. Technology became very complex over the past couple of decades and all of us are using …show more content…
Parents might blame their children’s memory and attention problems on video games. And they can be right, but only if a child spends too much time over playing. The same can be said about watching television. Too much of anything is bad for us, and therefore video games should not be blamed for attention problems. In fact, one study from a Current Biology journal shows that "dyslexic children trained on action video games show significant improvements on basic measures of both attention and reading ability," which shows that action games can increase our attention to details and even be used as a treatment for dyslexic children (R282). Others say that video games lead to violence. Susan Scutti, CNN reporter mentions a warning from American Academy of Pediatrics in her article "Do video games lead to violence?" which states that "Video games should not use human or other living targets or award points for killing, because this teaches children to associate pleasure and success with their ability to cause pain and suffering to others" (Scutti). However, there is not enough evidence to prove that violent games make children more violent. As a matter of fact, Scutti also mentions Whitney DeCamp, an associate professor of sociology at Western Michigan University who examined over six thousand eight-graders in his study and discovered that "video games, no matter how bloody, did not predict violent
Today, we are so accustomed and dependent on technology to communicate and inform our world (Bentley, 2014). According to Australian Bureau of Statistics (2017) Australia has a population of 24.7 million people, only 14.2 million of those people have access to the internet. That means that over ten million people in Australia, a young but well-developed country don’t have access to the internet. Nicholas Negroponte created a non for profit initiative called one laptop per child, in hope to continue to minimise the digital divide, this initiative has now rolled out in Ethiopia, Mongolia, Peru, Mexico, Rwanda and more. Technology is such a big part of our education system so what happens when some of our students don’t have access to basic
“Our phones are not accessories, but psychologically potent devices that change not just what we do but who we are.” (Turkle 2015). As the technology era is on the rise, the face-to-face talking era is on the decline. Technology now days is being used in our every day lives. Just like everything technology absolutely has pros and cons but do the cons out weigh the pros? As stated in the article: “Stop Googling. Let’s Talk.” written by Sherry Turkle, she lays out how technology is affecting the people in the society. Today’s technology comes with consequences: leading us to be vulnerable, unaware and shallow.
As we progress further into the future, technology seems to have more of a grasp on our society. Which can be seen as both beneficial or damaging. We have come to a point in time were cars are starting to become autonomous from a push of a button, no longer requiring us to stay focused at the wheel. Should we entrust our lives within a man-made artificial intelligent?
As technology grows so does the hours we spend using it to find creative new things to do. Video games have quickly become a favorite pass time for children. There is a lot of controversy of whether or not video games should be a significant part of a child’s development. They poses the ability to impact a child’s development positively and negatively. I believe that in moderation video games can help a child develop their executive functions such as attention, problem solving and memory. There are a variety of attentional disorders that affect the way a child develops. By investigating the impacts that video games have on children we could possibly prevent attentional disorder
There are around seventy-five million children in the United States as of 2016. The population of children and the estimated amount of time they spend looking at a screen is a tremendous one. On average children thirteen to eighteen years old spend around nine hours looking at a screen. Children that ages range from eight to twelve years old spend around six hours looking at a screen (Shapiro 1). But is it all that bad according to a study done by OECD the Organization for Economic Co-operation and Development it actually can help improve on skills such as reading science and mathematical skills. “If a teenager plays a single-player video game between once a month and almost every day, they have been found to perform better on average in maths, science, reading and problem solving than children who play single-player games every day, and even those who rarely or never play video games at all.” (Loulla-Mae
Video games have been around since the days of space invaders and pong, what about modern games that seem to be more violent and less practical? Most computer games actually can refine the brain by riddling players with puzzles and tasks that improve comprehension. Parts of the brain are strengthened while playing games that aren't commonly used. This platform is helping kids with dyslexia learn to read, Vanessa Harrar a psychologist says, ‘"These video games require you
Video games impact the brain in a wide variety of ways. Some people could, and have, made the argument that video games are destructive for children and that they become a distraction from actual educational work (Bavelier, Green, Han, Renshaw, Merzenich, & Gentile, 2011). On the other hand, one could certainly argue that video games could be a valuable tool in the learning environment (Bavelier, Green, Han, Renshaw, Merzenich, & Gentile, 2011). At any rate, there are several different, and accurate views on the subject.
The theorists note cognitive benefits with using video games. These vary from perceptional and spatial to attention and the increased ability for the subject to filter increasing amounts of information (Gentile, 2011). The cognitive processing can be increased. There is indication that academic outcomes are improved. There is growing direct evidence that intensive use of video games results in significant generalized improvements in cognitive
One’s environmental conditions are what condition their personality, attitude, and intelligence. In today’s world, people have adapted to the world of the technology, a world where endless amounts of information can be accessed through smartphones. However, does that make people who regularly use smartphones smarter? Not necessarily. There are several negative effects of using technology on human intelligence, such as deteriorating higher order thinking, memory, and focus. Patricia Greenfield analyzed several studies on technologies effect on that brain and eloquently summarized it for The American Association for the Advancement of Science, saying “every medium develops some cognitive skills at the expense of others.”.
Although many misconceptions arose and “one widely held view maintains playing video games is intellectually lazy, such play actually may strengthen a range of cognitive skills such as spatial navigation, reasoning, memory and perception, according to several studies reviewed in the article” (American Psychological Association, 2013, pg. 5). From turned-based strategy to real-time combat featured in gameplay mechanics, the composition of video games vary, as many are narratives that do deviate from violence and hone into other facets like aesthetics or emotional appeal, but heightened reaction speeds and improved accuracy are continually stressed throughout the experience of the game. The exposure to a novel and expansive world in which the players can direct their character and truly have themselves embodied in the game leads to “[their brains being] more efficient collectors of visual and auditory information, and therefore arrive at the necessary threshold of information they need to make a decision much faster than non-gamers, the researchers found” (University of Rochester, 2010, pg. 10). Despite the popular notion resurfacing of children mindlessly playing with no regards to intellectual or social value, there is merit to playing video games- a balance needed to calm the fervor of parents who placed (violent) video games under harsh
As a senior in High School, I have had the privilege to be accommodated with computers, cell phones and social media. As lucky as I have been, and still are, I have come to the realization that many people around the world do not have these types of resources at their disposal. Going through school without technology would have changed many aspects of my school life. Information would not have been as easy to attain, communication would have become more difficult, and I would not have been influenced by social media as much.
Since the turn of the Millennium, Video game began to solidify itself as a leading source of entertainment and as a result it also became widely criticized and many parents began to restricted children from having any access to video games. Parents shouldn’t restrict Children’s access to Video games since those who have played video games has been shown to many positive impacts on their lives. Studies have shown that children who play video games have a better mental capability than Children who don’t play video games. Plus, different genres of video games are shown to have different effects on children such as improvements in spatial skills and some can even reduce obesity. Video games have also been shown to improve a children’s education such as having higher test scores and improvement in vocabulary. Any effects video game causes can be reversed if needed yet any skills that a child gain would be beneficial in the digital age they are growing up in.
The utmost, overriding facet of our society has been placed in our hands, perched on a stand, and then plugged into a socket: modern technology. Today, individuals without up to date technology are christened anomalies that are late to the ‘smart era’ of smartphones, smartwatches, and smart televisions. In Is Google Making Us Stupid? by Nicholas Carr, and Be a Gamer, Save the World by Jane McGonigal, it is made comprehensible that, as a society, we have begun to intertwine ourselves in the tangles of our electronics, which we cannot seem to relinquish. Our generation has been advancing with technology nonstop to the point where a new gadget is practically released daily. Recently, the latest technological fixation that has rapidly spread like wildfire is video streaming: whether it be video-on-demand or live, it has concurrently seized and fashioned jobs, as well as intermixed communities and individuals alike.
Computers are a magnificent feat of technology. They have grown from simple calculators to machines with many functions and abilities. Computers have become so common that almost every home has at least one computer, and schools find them a good source for information and education for their students (Hafner, Katie, unknown). Computers have created new careers and eliminated others and have left a huge impact on our society. The invention of the computer has greatly affected the arts, the business world, and society and history in many different areas, but to understand how great these changes are, it is necessary to take a look at the origins of the computer.
The technological advances in medicine within the last century have been numerous and have ultimately changed the way we view medicine. With the emergence of the x-ray at the turn of the 20th century, hemodialysis in the mid 20th century, and the inefficacious attempt at an artificial heart at the turn of the 21st century, the medical marketplace has become increasingly high-tech. Technology in general has come to be widely accepted and expected in the medical field, but are we ready to accept visiting out doctor via a computer screen as opposed to face-to-face? The American Telemedicine Association estimated there to be 1.25 million telemedicine visits in 2015, a number which is continuing to grow (asdfasdf). Telemedicine has been gaining popularity in recent years, but the idea of telemedicine isn’t new. In 1924, the Radio News magazine published a cover depicting an imagined “radio doctor” who could see and be seen by his patients, similar to video chat technology we have today, but the first mention of telemedicine in medical literature did not appear until 1950 (ASDF). The first documented use of two-way video communications in medicine in the United States occurred in 1959 when physicians at the University of Nebraska utilized a two-way interactive television to transmit a neurological exam across campus to medical students (Field, 1996). Nowadays, telemedicine is being utilized to bring specialists to rural areas and provide convenience for patients by allowing