Video games are enjoyable for people and have good benefits for children who use their multiple skills to play and interact with others. In many parts of the world, the common video game is often seen by parents as something that is wasting their child's time or “rotting their brain”. It is a popular misconception that video games are bad for children. What parents do not know is the positive things about video games. Video games have a positive impact on people and help them learn things for experiences to come. People often do not understand that violent video games are not harmful to people because video games allow people to release their anger, video games decrease crime in youth, and because they allow people to be creative and test their
"Researchers at the University of Rochester found that young adults who regularly played action-based video games showed better visual skills than those who didn't" (USA Today). Researchers have also found that the subjects who played video games "were better able to keep track of objects appearing simultaneously and processed fast-changing visual information more efficiently" (USA Today). Video games have made it a long way from when they first started. Some games actually teach children how to read, write, and even count. Teenagers also state that a little gaming after school actually helps take some stress off from classes and the overload of homework.
Some of the first video games ever made like Pac Man, Mario Bros.,Sonic the Hedgehog and Street Fighter never helped someone learn their ABC’s and 123’s which caused video games to develop a bad name like it’s “rotting kids’ brains” or distract them from more important studies but over time things change and become better and based off this website it says that “A number of recent studies have indicated that video games, even violent ones, can help kids develop essential emotional and intellectual skills that support academic achievement. These findings led many innovative teachers around the globe to recognize the benefits of gaming and include game-based learning in their curricula. However, it’s not just in-school gaming that reaps benefits. New research shows that all gaming can be positive.”
Video games are a enormous part in the world today. “More than 150 million people in the United States play video games regularly or for at least three hours per week. The number of sales has increased and in 2016, 24.5 billion games were sold, up from 23.2 billion in 2015.” “This Type of Video Game May Actually Harm Your Brain.” written by Mahita Gajanan is my positive article and “How Video Games Affect the Brain.” written by Hannah Nichols is my negative article. In this essay I am going to talk about video games and their impact on the brain (Nichols).
Everybody in this country plays video games almost every day. It does not matter what the age is, even though they are not young and have free time they would play video games and enjoy themselves. People and society says that through video games children’s and also some adults become more aggressive and violent. Video games are contributing the act of violence all over the world and they are thinking to stop video games for their benefit. The media makes false assumptions. They are not giving details of video games and missing the benefits of the video games. According to medical daily new research indicates that certain video games actually boost the brain power and improve strategic thinking. Unfortunately, our parents and society does not approve the use of video games and it has been decried by many parents and it creates destructive garbage. It also improves the cognitive flexibility which is the mental faculty of creative and lateral thinking. According to Ericson, “Our paper shows that cognitive flexibility, a cornerstone of human intelligence, is not a static trait can be trained and improved using fun learning tools alike gaming”.(Medical Daily) This is the necessary part of our human brain and it can be achieved by video games and other fun learning activities. There are many advantages just like these from playing video games. They should also look at the benefits and not just focus on the disadvantages. It also helps from
Video games can improve visual skills and brain function. Video games increase spatial awareness. When playing different video games eyes are focused on a video game a person are more likely to gain different eye strengths after training the brain. Action video games train the brain to better process certain visual information. When people play action video games, they’re changing the brain’s pathway responsible for visual processing (Masnick 1). Video games change brain functions. Researchers today are reporting that first-person-shooter
In today’s society, the concerns for the effects of video games have acquired quite a terrible reputation. Worried parents around the world assume video games make their children do poorly in school, and create violent, desensitized, antisocial children. The increase in violent games, usually get the blame for aggressive behavior, shootings and violence in schools and young individuals. Most beliefs about video games effect on the brain and emotions are very common misconceptions. I strongly believe that video games are an essential tool to learning and gaining much-needed skills. When people look at the studies that have been done on video games and the brain, it will be apparent that some myths about video games have been blown out of proportion. It has come to my attention that there are studies that prove the negative effects of video games may only last the duration of game play. Kids can improve in general knowledge with educational video games like Leap Frog. Video games can train specific areas of the brain as well as increase brain flexibility and memory. Gaming actually has more beneficial effects than negative effects. Video games are excellent educational implement used in elementary schools. It is extremely helpful in brain development and helping kids with trouble reading improve. Memory retention can be improved and increased with the use of strategic, thinking games. Video games, as funny as it might sound, even promote
Video games are frowned upon by parents as time-wasters, and worse, some education experts think that these games corrupt the brain. Violent video games are easily blamed by the media and some experts as the reason why some young people become violent or commit extreme anti-social behavior. But many scientists and psychologists find that video games can actually have many benefits – the main one is making kids smart. Video games may actually teach kids high-level thinking skills that they will need in the future.
Are there people who have never played video games at least once in their adolescence? You might recall some happy memories of playing video games with your best friends or that your parents punished you because you spent a lot of time playing video games. Most school teachers and parents are apt to think that playing video games in adolescence might only have negative impacts on adolescents. Playing video games is considered one of the top obstacles to academic performance and maintaining attention spans. Although these facts are partially true, there are positive effects of playing video games in some ways such as entertainment, development of social interaction and movement skills. This essay will cover the positive and negative effects of playing video games on adolescents’ physical, psychological/social aspects. In these divisions, I will discuss about the relationship between playing video games and the level of physical activity which is related to obese, aggressive behavior which is related to violence, social interaction and comfort effect of video games. Also, I will consider the significance of this issue.
Video games are and interactive environment with a low cost and absolutely no risk. Games allow the gamer to have an active role in creating to the fullest extent (Video games act as educational tools). Games are worlds in which anything can be done, and the player is exposed to creativity with no limitations. When this creativity is exposed over and over, the creativity becomes stronger. Even very violent games like Grand Theft Auto 3, have educational background to them, this game allows the player to determine what type of person he will become. Gee goes on to say that “everybody plays that game (Grand Theft Auto 3) differently, they’re getting to explore identities, values, and ideologies.” (Video games act as educational tools). Also historical games such as Medal of Honor and Battlefield 1942, involve players into battles that happened in World War 2. I have learned about many battles while playing these games. I realize after playing, what type of climate the solders endured, what they fought against, and what was need to be done in order to win. These games give an accurate portrait of what the battle may have looked like, including bullets, expulsions, and historically accurate vehicles. Games like these show the students what they are actually learning. Also when the students tend to want to learn more about a particular battle, and remember information easily. Some other video games, such as
“Life is a video game. No matter how good you get, you are always zapped in the end” (“Video Game Quotes” 1). Over time researchers, psychiatrists, and parents have often wondered how damaging violent video games can be to the youth in society. This is an important matter to people with children in their personal lives or work environment. These games have become a large risk factor for aggressive behavior in children. Researchers have been saying that video games do affect adults as well; however, they have even more effect on younger brains in early development. Video games have negative effects on childrens’ behavior. Some effects that video games have are reduced academic performance, aggression, obesity, and emotional disorder.
Video games can be used as instructional tools as well. They have positive elements and add value; they create a micro world of their own. The players act based on natural tendencies towards learning. Therefore, learning occurs while playing (Rosas et al., 2003).
Playing video games is among one of the favorite pastimes of many people around the world. Some play games to kill time with simple tasks found most commonly on the phone, while others play them to challenge their mind in the form of complex puzzles or to practice management skills, some play them to experience a sense of adventure that they just can’t find anywhere else, and many use them as a way to communicate or have fun with friends both near and far. Whatever the reason someone may have for playing video games, they may not think that games can have an effect on their brains. Some would say that playing video games can lead to negative effects such as harming the player’s cognitive skills or causing them to become much more violent than normal. Others would argue that playing video games quickens the minds of their players, leading to higher mental performance or an increased attention to detail. Thanks to this hotly debated controversy many studies have been conducted over the past years in order to settle the debate once and for all. So what effect can playing video games have on the cognitive skills of their players, and are these effects positive, negative, or somewhere in the middle?
The long lasting effects that video games have on the brain will be debated in excess until substantial research can be conducted. The small amount of research that has been completed is not enough to make a clear judgment. Researchers are still analyzing data to shine some light on an issue that contains so many different variables. This essay will contain data on the impact of video games on the brain’s function, its impact on those functions, and on the brain itself.