As many parents and educators like to emphasise, “Violent video games make kids more violent”. Video games affecting youth is a very debatable topic. Most people just come to that conclusion without acquiring any evidence or reason, but there are some reasons why this is a wrong assumption. I believe that violent video games are actually good for people. They allow them to have an escape from real life which is positive, the violence allows people (young people in particular) to think morally about what they are doing, and most violent games let children have fun with their friends.
Violent video games are good because they can let people escape from their real lives. Video games, especially violent ones, can let people do things
…show more content…
Of course they have to be old enough, because very young children can be impressionable and do not have fully developed “morals”. These types of games do however, let children think about how their actions in the game would be tolerated in real life. This judges their morality, allowing issues to be seen from a different perspective. Some people imply that the child’s morals are affected negatively, due to them becoming adapted to seeing violent things: losing their sympathy. This again leads to the need for them to see the difference between the two “universes”. If they ever happen to actually see or experience the violence, it would most likely not make them any more humble to it. When a child plays a violent video game, the violence displayed or violent action they use, can be thought about. It can actually make them understand their moral thinking, helping them to better determine if they think their actions would be suitable in real life. Aside from physiological effects, violent games still come back to their original purpose.
The final reason video games that have violence in them are good for kids, is because some mainly let them play with friends. When it come violent games that are discussed considerably, like Call of Duty, Halo, or Battlefield, the violence is not even the main reason these games are played. If a young kid is playing Call of Duty, it is more than likely they are playing it because of the online mode. This lets them play
In the book Just Mercy by Bryan Stevenson, there is a lot of fighting for many to get off of death row. The book has a lot of murders and there was not a lot of interest in solving some of the murder cases. That leads me to conclude that some cases may have not been handled the way they should or that some people are lazy. Bryan was a Walters lawyer, but when he first started Walters, he was nervous because he thought that he didn’t have enough experience with the law and lawful cases like Walters. Walter is on death row for allegedly murdering.
Violent video games do not cause violence. Just because a kid plays video games and shot someone does not mean it was because of the video games. According to an article written by Henry Jenkins on www.pbs.org, “But young people, in general, are more likely to be gamers - 90 percent of boys and 40 percent of girls play. The overwhelming majority of kids who play do NOT commit antisocial acts.” This shows two things. Just because a kid that happens to play video games and did something violent, does not mean it was because of the video games. His older sibling probably bullies them at home. This also shows that playing video games cause violence, but quite the opposite. Now speaking from personal experience, If I’m playing video games, I’m not thinking of how I am going to bully the school nerd, or shoot someone, I’m focused on the game and how to beat it. Me thinking of how to beat the game is preventing me from doing something else violent. It also means I’m sitting in the dark in my room, not out and about doing things to people that
First off, the type of video game does not matter in causing violence as much as the amount of time spent playing does. As stated in a study by the Oxford Internet Institute at Oxford University, ”Those children who spend more time playing games might be slightly likelier to be hyperactive and to get into fights. But violent video games seem to have no effect on behavior, according to British researchers”. So videogames, both violent and non-violent, when played for too long, can lead to more aggression.In the same study, it’s stated that “The researchers found that the 22 kids who played video games the most each day were the likeliest to have behavioral problems, exhibit hyperactivity and have trouble academically, although the effects were "quite small in magnitude,” So, even though there were behavioral changes in
Perry stated, that the problem to fixing the campus shooting is not being solved correctly instead the government is making the process for obtaining guns much easier. Perry’s argument is solid because, he includes a personal attack that he received from a past student. Also he talks about the new law that is about to take place, which allows students to carry firearms on campus. He could have included some of his colleague’s thoughts on the issue as well, so that the readers can get more first-hand perspectives on the student’s violent
With various numbers, despite everything it is not demonstrated that violent video games can negatively affect kids. In any case, it's reasonable that violent video games can add to youth violence. Mirror neurons are cerebrum cells that demonstration of individuals' sympathy for other in violent games, individuals have an opportunity to slaughter individuals or animals inside of feeling compassion for the individuals who are executed. Children regularly lose their feeling of reality and fiction and violent video games have been demonstrated that it can urge children to act savagely. A Clinician have affirmed playing violent video games is connected to forceful and insensitive conduct. Children are not influenced by pursuing a violent book the same way they are from a violent game. Kids may not completely comprehend that they individuals they people have genuine lives and genuine families. Subsequent to doing violent video games are to say rebuked for some things and youth roughness is one, alongside school shootings, forceful conduct, viciousness toward ladies and other criminal conduct. Since there is no official examination done to demonstrate savage computer games add to youth roughness there is not a lot anybody can do. Parents should limit on how long their children are allowed to play the game per day. 75% parents believe that the parental controls available in new
It may seem odd that one would think that a video game could possibly have a negative effect on children. Especially when you discover all of the logical fallacies in their argument. Although some people have some decent points, most studies done on this subject have no direct correlation with the violence in children that happen to play violent video games. A study done in 2008, deemed with the title “Grand Theft Childhood” reported that 60% of middle school boys who played at least one M-rated game had previously hit or beat up another
Video games are loved by many people. People even make money by playing video games and posting them on YouTube. But many people argue that violent video games cause real life violence in children. Many video games have actually been banned in countries. One example of this is Watchdogs in the United Arab Emirates. Violent video games do not promote violence in kids under 17 because it has not been proven to increase aggression, there are recommendations for age groups on the package because of this, and countries that have a high percentage of video games use, have low gun violence.
An Iowa State University News Service article featuring three studies done by Iowa State University psychology professors Craig Anderson and Douglas Gentile makes note of this and in their research, the professors looked into whether violent video game exposure led to more violent behavior in children and adolescents or not (“ISU Psychologists” 449). In their three studies, they noted that kid’s games in general have a behavioral effect, that students who played violent video games were more violent or in favor of violence, and that violent video games may lead to poor performance in school as well as a higher rate of social rejection (“ISU Psychologists” 450). Regarding this information, a major increase in aggression in individuals would definitely run the risk of being detrimental in many cases, especially in regard to children. Since children are still in a developmental stage, violent video game could potentially have more of an overall impact. However, in some cases, it can be argued that perhaps video game-related aggression can be a good thing because it’s only a minor amount of aggression in most people, and this minor amount of aggression can be a good thing as it can provide a competitive boost. Even violent video games may have some sort of benefit to the
In conclusion, video games that are violent can be very perilous to not only kids but anyone who plays them. They can have short and long-term effects on your career and the way you think. Violent games are bad because they can lead to serious actions, the player can get hurt, and because they can distract us. Making the choice to play this game is not only affecting you but it can affect the people around you and how they think of you. So next time you go to play games you should think about the consequences that come with
Hi im Taylor Buchite. Why video game violence is bad. have you ever witnessed video game violence? I'm sure you have if you have im sure you will trough out some time in your life. Violent video games increase aggressive behavior in kids, teens and adults. 37,000 participants played violent video games to see if they were more aggressive. 50% of those participants were found more like fully to be more aggressive to anybody that talked to them. When you play violent games as a kid or a teen you are more like fully to have a lower self-esteem then an adult that hasn't played any violent games. kids that play games that are violent have a tendency to to use explicit language. chances are when you play a game that has violent language in it. It
In this age of technology, it's very safe to say that a large majority of the world's population has played at least one video game. This can vary from playing games on console, like Xbox-One, Playstation 4, and for the older generation, the NES to playing mobile games like Tetris. There are many consoles that span from the creation of video games. This has opened opportunities to make several kind of games. These can vary from side-scrollers like Super Mario Bros. on the NES, to Role-playing games (RPG) like Final Fantasy IX on the Playstation 1. While this has caused some great games to surface, it has also allowed intense violence to be let into games. Parents and anti-gaming communities state that this is why kids can become violent. This is false, because violent games can be avoided to prevent this issue, and the Entertainment Software Rating Board (ESRB) has even made various precautions to make sure parents know what they're purchasing. Comprehensible symbols, detailed lists, and age restrictions prevents children from "becoming violent".
The other part to this argument is that violent video games show consequences of violent actions, which helps gamers to learn right from wrong in their own comfort setting. Some video games show the aftereffects that kids do not always realize. For example, in Grand Theft Auto--a particularly violent game--if the character do something bad, he is chased by the cops. Granted, it is fairly easy to outrun the cops, but if caught, there are consequences that follow the actions. Such games “allow youth to experiment with moral issues such as war, violence, and death without real world consequences” (ProCon). It is important for kids to be exposed to certain things like violence and its consequences semi-early on; this way, they are prepared for
Playing video games does not cause violent behavior. Don’t get me wrong, some video games show horrific acts of violence. “A recent survey found that 92 percent of U.S. kids--ages 2 to 17--play video games, and their parents bought 225 million of them last year to the tune of $6.4 billion.” (Sider 79).What’s here to argue is that violent video games do not cause violence among children, but the blame for violence should be on the individual and people who should have taught the individual better. If kids are not able to see the difference between reality and fantasy, then they really can’t be blamed for committing acts they see in a game and then imitating, not fully understanding the consequences of doing it in the real world.
Video game makers have even advanced video games to give you the fell of using real weapons, also called virtual reality. There is a professor at the University of Missouri says that violent video games change behavior. First person shooter games help team players how to hurt people because first person shooter games are usually more realistic. Sixty percent sixth to eighth grade boys who play m-rated video games have hit or beat up somebody. Many people who have acted in mass shootings played violent video games. Violent video games have the tendency to lower people's empathy and they also lower people’s kindness. The APA says violent video games will risk the factor for aggression. When violent video games reward a player for violence, kids think violence is a good thing because they learn that you get rewards for committing violent acts. Sixty-seven percent of parents even agree that violent video games do lead to aggression.
The graphics in games now make the game almost look as if it were real life. That has brought the video game industry a lot more players and part of those new gamers are young children. The issue is when a child is presented with a violent video game that has really good graphics the child has a better understanding of what is going on in that game. Because children can relate what is going in the video game to the real world, that leads children to believe that the actions being done in that video game are accepted in society. If the children believe that its right from them to do violent actions that they learned from the game there attitude starts becoming more aggressive. Anne Harding says “children who watch violence in the media can internalize the message that the world is a hostile place...”.