Screening to a halt: Are parents in New Zealand able to identify signs of dependency or addiction in their children due to over use of screen-time from the recreational use of video games? Digital technology and the vast amount of video games have increased the amount of screen time consumption in contemporary New Zealand society. The saturation of smart phones, ipad’s, tablets, computers, game consoles and the Internet are devices with the means of connection to gaming. Many New Zealand families integrate
POOR ERGONOMICS AND ITS PSYCHOLOGICAL EFFECTS ON WORKERS WHAT IS ERGONOMICS Ergonomics, also known as human factors engineering, derived from two Greek words ‘ergon’ meaning work and ‘nomoi’ meaning natural laws. Specifically, ergonomics is the science of designing the job to fit the worker, rather than physically forcing the workers body to fit the job. This aims to make sure that tasks, equipment, information, and the environment fit each worker. The International Ergonomics Association
that claim exposure to violence in games reaps negative behaviors among adolescents, such as increased aggression, desensitization, physiological arousal, and decreases in helping behavior. On the other side of the argument, we have individuals that assert video games have positive effects on spatial navigation, perception, and reasoning. Taking into consideration both sides of the argument and comparing the evidence of scholarly primary sources, one can conclude what the psychological effects of
Potential reactions following trauma can vary widely across individuals and can include symptoms such as sleep difficulties, somatic symptoms (e.g., energy and appetite impairments), and emotional symptoms (e.g., increased anxious arousal, irritability, outbursts of anger, chronic sad mood or hopelessness). More severe manifestations of post-trauma psychopathology include the development of psychiatric disorders such as post-traumatic stress disorder (PTSD), major depressive disorder (MDD), and
have been exposed to at least one potentially traumatic event during their lifetime (2). Gender differences exist in regard to trauma exposure. Based on a community sample of older adults, about 70% of older men reported lifetime exposure to trauma; older women reported a lower rate, around 41% (3). This research attributed the gender differential to combat exposure (3) (National Center for PTSD, n.d.). Post-traumatic Stress Disorder (PTSD) is an anxiety disorder in which a person has experienced
left me with a need to understand the compound effect of child abuse and exposure to domestic violence on children. Oliva 2 Purpose and Thesis I believe that the abuse children experience and are exposed to not only have physical, psychological,
We are talking about the formative years of a child’s life here. Is there then any wonder that the empirical evidence here below holds true. In this study, the empirical evidence shows that children who have seen domestic violence have more psychological and behavioral problems as opposed to children who have not witnessed abuse (Kitzman, Gaylord, Holt, & Kenny, 2003; Moylan et al., 2010; Wolfe, Crooks, Lee, McIntyre-Smith, & Jaffe, 2003). Furthermore, children who have observed domestic violence
attempted suicide or mental disorder issues, the participants had to have military trauma and not trauma from other life experiences. Capaldi, S., Asnaani, A., Zandberg, L. J., Carpenter, J. K., & Foa, E. B. (2016). Therapeutic Alliance during Prolonged Exposure Versus Client-Centered Therapy for Adolescent Posttraumatic Stress Disorder. Journal of Clinical Psychology, 72(10), 1026-1036. doi:10.1002/jclp.22303 The article (Capaldi, Asnaani, Zandberg, Carpenter, & Foa, 2016) looks at the importance of therapeutic
along with its booming popularity. Since then, avid video gamers were viewed in a negative light, portrayed as potential killers, and the undesirable outcomes in engaging with video games have been greatly emphasized in the ongoing debate such as, exposure to its violent content causes children to become violent, linking mental disorders and behavioral problems in the long run. Nonetheless, not all are in favor of these perpetuating arguments about video games. More recent studies found that it does
McConnell, Brown, Shoda, Stayton & Martin, (2011) did research that showed that psychological health, well-being, and happiness is higher in people who have a pet compared to people who do not have a pet. Owning a pet can provide owners with many direct, material benefits, e.g., scaring away prospective burglars, reducing vermin. There is also evidence that pets can have positive psychological implications, though, the majority of these studies are correlational and involve populations facing considerable