public class War { public static String deck[] = new String[52]; public static String rank[]= {"2","3","4","5","6","7","8","9","10","Jack","Queen","King","Ace"}; public static String suits[]= {" of Spades"," of Hearts"," of Clubs"," of Diamonds"}; public static String player[] = new String[26]; //player deck public static String computer[] = new String [26]; //computer deck public static int pc=0; //player played card value public static int cc=0; //computer played card value public static int pw; //player winning pile public static int cw; //computer winning pile public static int s; //array counter public static void main(String[] args) { System.out.println("Welcome to War!"); deck(); shuffle(); deal(); s=0; do { System.out.printf("Player 's Card: " + player[s] + " Computer 's Card: " + computer[s] + " "); Value(); if ( pc != cc) { basicRound(); s++; } else { declareWar(); s=s+3; } }while (s cw) { System.out.printf("Player Wins!" + " "); } else { System.out.printf("Player Lost" + " "); } System.out.printf("Play Again or Exit?" + " "); } public static void deck() { for (int i = 0; i< deck.length; i++) { deck[i] = rank[i%13]+ suits[i/13]; } } public static void shuffle() { for (int i = 0; i < deck.length; i++) { int index = (int)(Math.random()*deck.length); String temp = deck[i]; deck[i] = deck[index]; deck[index] = temp; } } public static
Make a number sentence using all five cards and any operations to reach the target number. Write and solve the equation at the bottom of the page pocket.
The participants were composed of male or female ages from 18 to 22 years old. All of the video games were played on a Wii-U.
High Card: 5 cards no numbers / same interest. The highest card as the winner, with the highest and the lowest 2.
The fifteen game elements described in Values at Play in Digital Games constitute a game’s semantic architecture and in life simulating games the player, chooses these elements such as the narrative premise and goals, actions in game, and the context of play. As a result, it is up to the player when they want to leave or finish the game, otherwise it can go on forever. Although, the husband might be able to bring some sense to the wife, this process is much harder for young adolescents, especially if they have poor interpersonal relationships in the real
1. High card – This is based upon the one card of highest value in the players hand.
Each test subject will be brought into a room and will play a series of video games for one half hour. When the test subject enters the room their normal heart rate will be recorded. Then the subject will play six games for five minutes each on a computer. The person will play two neutral games, two action games, and two horror
The exponentially evolving video game technology has impacted the lives of the most recent generations. Play is an effective way for young children to acquire knowledge on their own. With games becoming more and more mobile and easy to access, it is safe to say that most, if not all, have learned a thing or two from playing video games.
In this book by McGongial, she states why video games make us better and how they can change the world as we see it. McGongial is a game designer and a Director of Game Research. She believes that games can change the world and make us better. By playing games we certain to improve our cognitive knowledge, psychology, and one’s philosophy. Moreover, McGongial shows the relation between how playing games, improve our productivity and psychological health.
A computer system consists of hardware and software. Hardware is the equipment, which makes up the computer system. The Hardware will consists of Input devices such as keyboard and mouse,
Due to my own personal experience with games and their distinct platforms and interfaces, this essay will provide a comparative view of two gaming platforms; a hand-held Game Boy Advance (GBA) and a personal computer (PC). The GBA
the right column for Player 2 are worse than all of the outcomes in the center column. Because the right column is out of the picture, the middle row dominates the down row for Player 1. With this we are left with a 2 x 2 table shown bellow.
The way consumers play games has evolved through the ages; the main change is its emergence onto a virtual platform. Gaming, specifically video gaming has changed as time passes and has improved in many aspects as the technology evolved. When arcade games like Atari’s Pong or when computer systems like the Commodore 64 were released, the ability to play video games on a multitude of devices allowed gamers to expand their repertoire of games and skills. Continuing on into the late 1900’s, we see the evolution of the computing paradigm from mainframes to client-server systems, and the further innovation of advanced computing on the horizon, termed “exotic computing” by Murakami and Fujimura (p. 1). In the middle is “ubiquitous networking”, where mobile phones, appliances, car navigation systems, and video gaming machines are linked by wired and wireless broadband networks. Ubiquitous computing, allows people to use technology that already exists to link to a network to enjoy and create content. In terms of video gaming, there have been advancements made in the gaming systems along with developments in game networks. Some of the advancements in gaming systems include the increase in processing power and advancement in the development of graphic chips (Murakami, 2000. p. 6). Increasing the processing power means that not only will the computer and applications run faster, but the speed at which commands and calculations are computed at
Personal computer games also known as the computer games demonstrate the video games which are played on a personal computer rather than an arcade machine or a video game console. The most defining features of these games include a higher degree of user control of the gaming software and hardware, absence of central controlling ability. Another most defining characteristic of the games is the increased capacity for input to the pc, processing and consequently the output. The people playing the computer games are able to interact with objects that are displayed on the computer screen for the purpose of entertainment. The computer games have been classified into different typologies such as skill and action games, role and strategy games, hybrid play among others. There are recent studies about that computer games do not encourage full brain growth and development in children and even translate to some of these children been completely antisocial. However, some people see great potential for educating the players within the field of games and a serious gaming community has sprung up within the years. The game developers have been able to architect experiences and design learner environments.
Personal computer games also known as the computer games demonstrate the video games which are played on a personal computer rather than an arcade machine or a video game console. The most defining features of these games include a higher degree of user control of the gaming software and hardware, absence of central controlling ability. Another most defining characteristic of the games is the increased capacity for input to the pc, processing and consequently the output. The people playing the computer games are able to interact with objects that are displayed on the computer screen for the purpose of entertainment. The computer games have been classified into different typologies such as skill and action games, role and
Each game begins with a Graphical User Interface that shows the Main Menu of the game which ensures that the players do not just start playing the game as soon as the program is loaded. This acts as the control panel for the game allowing the player to access all the features of the game like choosing the game to play, getting instructions on how to play the game or closing the entire program. The Main Menu contains buttons that leads the player to either choose a game which links the user to the Game Menu showing the game and links to playing the game. The Main Menu contains a Help button that links the player to instructions of how to play the game. The Main Menu also contains the