Mr. Satoshi Tajiri is a Japanese video game designer well-known as the creator of the multibillion dollar franchise, Pokémon, as well as the founder of video game developer, Gamefreak. In addition, Tajiri worked on several other video game projects that include Mario spin-offs and The Legend of Zelda. In this paper, I will describe Satoshi’s personality based on Henry Murray’s system of needs involving achievement motivation. First, I will describe Murray’s system of needs and emphasize the importance of achievement motivation in detail. Next, I will explain the level that Satoshi’s personality traits align with a need for achievement using his history and his general nature as examples. Then, I will interpret how Tajiri has demonstrated achievement motivation through the success of his work. Finally, I will conclude how Satoshi Tajiri’s high level of achievement motivation affects every aspect of his day-to-day life and how it influences his fans to achieve as well.
Influenced by both psychoanalytic and trait concepts of personality, Henry Murray believed that human needs are the basic elements of personality. Murray categorized human needs into two groups: viscerogenic needs and psychogenic needs. Psychogenic needs are what Murray mostly focused his work on and describe, a “readiness to respond in a certain way under certain given conditions” (1938, pg. 124). He listed 27 psychogenic needs, including the need for achievement, and created his system of needs theory. In
Although the hierarchy of needs and Humanistic Psychology were innovative during it was and is still criticized today. One of such criticisms is self-actualization and that Maslow gave very ambiguous characteristics and examples of people he thought to be self-actualized. In addition, the hierarchy of needs is hard to prove scientifically. Self- actualization relies mostly on a person’s experience. Therefore, one can’t tell if an individual is self-actualized. However humanistic psychology changed the way human behavior was viewed during a time where behavioral psychology was more prevalent. This introduced a new way of
Most video games keep players in a “motivational spot” that balances or equals optimal levels of challenge and frustration with sufficient experiences of success and accomplishments.
In 1954, a professor called John Maslow published the very famous “Hiearchy of Needs," which outlines the basic principles needed by humans to succeed as people. Maslow argued that specific needs must be met in order to achieve success. The needs are: physiological, safety, love or belonging, esteem, and self-actualization. Higher-up needs, such as esteem and self-actualization, are more difficult to satisfy. This is because of environmental setbacks such as economic class, clothes, cars, social status/following, and housing.
Humanistic conceptions of personality focus on our own natural progression towards achieving one’s full potential, having a holistic approach. Abraham Maslow (1908-1970) believes that growth and behaviour is motivated by a number of needs ranging from basic to psychological needs. He uses a hierarchy, commonly depicted as a five-tier pyramid in which the bottom 4 levels represent our deficit needs, shown in figure 1 below. Once the individual’s physiological needs are met, they may move to the next and so on. After all deficit needs have been met, an individual is capable of achieving self-actualisation. According to Maslow, fulfilling this need means reaching one’s highest potential and truly understanding one’s self.
Through the use of this paper the agreement between Maslow and Rogers when it comes to Maslow’s hierarchy of needs will be shown. It will also focus on the humanistic and biological approaches to personality. According to Orana (2009), Maslow’s hierarchy of needs is a theory that is considered to still be valid today in the areas of management training, personal development, and the understanding of the motivation of humans. This theory was first introduced in the book Personality and Motivation which was
Even though this man has done so much more for Nintendo I will end this essay by stating that these man’s ideas have given me the idea to become a videogame designer. I used to play his games as a little kid and continue to play them even today. This man is a living legend and I hope he can create more games to
Abraham Maslow was an American theorist that was one of the advocates of humanistic psychology. He believed that self-actualization is “a situation that exists when a person is acting in accordance with his or her full potential” (Hergenhahn & Olson, 2011). I will illustrate the key concepts of Maslow’s hierarchy of needs of humans, research the methodologies of his concept, and address how self-actualization has conceptualized on this type of personality development. His contribution
Describing humanistic needs Abraham Maslow also shows people how he sees the makeup of individual personality. Each need and stage is based on priority. Maslow's theory shows us the influences of the human needs to personality. Physiological needs are needs people need for survival or benefit to them. Health, food, water, shelter, clothing, and sleep are physiological needs. Coping information is needed to meet these needs. Safety and security, helping information, need to feel safe from physical danger. The ability to have a sense of security, knowing what to expect, is a good example of coping. After these needs are met an individual can experience life in a better quality so one can expand their personality. If living in fear and not meeting the needs of safety or security you are trapped and little room to grow with your personality expand your experiences. As well belonging, need for love, affection, being a part of something, is
People make many impactful decisions that will affect their future. Psychological theory explains the motive of a person’s actions. It helps understand or analyze a character’s actions and motives. Maslow’s hierarchy of needs states that in order to achieve self-actualization, one must acquire his/her basic and psychological needs (Maslow). Basic needs include “physiological” and “safety” needs (Maslow). Psychological needs include “belongingness and love” and “esteem” needs (Maslow). A person would need this to reach his/her truest potential (Maslow). According to Maslow’s hierarchy of needs, Johnny does not have the requirements he needs to reach self-actualization.
Tom Bissell presents an article in 2010, to college students of which is “Why Video Games Matter.” Bissell isn’t intending for the argument to be about video game criticism, the history of the gaming, or an assessment of anything. On the contrary, he wants to articulate his own opinions and thoughts on what playing games feels like, why he plays them, and the questions they make him think about. Being a gamer myself, I have also endured the struggles of what being obsessed with a video game feels like. It is understood that when first purchasing a video game, all one thinks about is getting home and popping it in the console, disregarding everything else that is happening in the vicinity.
For the first part, we will discuss the life lessons and important core values that children can learn from watching Pokemon or playing Pokemon games. On the other hand, we will also evaluate whether Pokemon can arouse desires in children to acquire material possession of Pokemon products, leading to materialistic attitude in them. Next, we will discover the conflict that may arise between parents and children due to parents decrying the Pokemon obsession of their kids. Thirdly, the promotion of interaction with Pokemon fans of different backgrounds and age groups, bonded by their common fan identity. Finally, we will make an overall evaluation based on the abovementioned impacts, and therefore conclude our paper, reiterating on why it is essential to conduct this
Video games are progressively becoming a crucial medium today, despite the light connotation of its initial categorization. Today they are a business that produces billions of dollars and employs engineers and artists alike in an art form connecting interactive games, to virtual societies where millions of people dwell. However, like all human products, our same emotion, flaws and injustice show in the games, with the impression of hatred, racism and stereotypes that are our everyday background. What are the creators of these video games real intentions in the desire they produce in the human?
Abraham Maslow suggested that for students to have energy for learning, their basic personal needs must be met.(Jones, V., & Jones L. 2013) Maslow described human needs as ordered in a prepotent hierarchy (McLeod, S. 2007).The hierarchy of human needs model was shown that basic human needs started at the lower level, general needs, and proceeded upward to more complex needs, and can only be fulfilled one level at a time. His hierarchy of needs, which includes several different components on each has been divided in a variety of ways.
Theorists have invested years of research into learning the dynamics of one’s personality. Humanistic and Existential Personality Theories offered perspectives that have proved to be valuable to those researching and exploring how one’s personality develops and expands throughout life. From Maslow’s hierarchy of needs to Carl Rogers’s development of the formative tendency and the actualizing tendency, the range of perspectives is diverse. In this paper, we will analyze how humanistic and existential theories affect individual personalities and give explanation to how these
braham Harold Maslow (1908-1970), the 77th president of the American Psychological Association, was widely known for his Hierarchy of Needs, a theory of human needs that begins at the base with physiological needs that must first be satisfied before higher-level safety needs and then psychological needs become active. The first section of the research paper explores Abraham Maslow’s early life: his childhood experience, his college study, and his academic career. The second section examines some of Abraham Maslow’s key publications, in order to acquire a comprehensive understanding of his theory. And lastly, Maslow’s contribution to the psychology field is discussed, as his works signified the advancement of 1960’s humanistic psychology and served as a complement to Sigmund Freud’s psychoanalytic theory and B.F. Skinner’s behaviorism.