Rise Of The Gaming Industry

2188 Words9 Pages
Dylan Miller Eng 101 50630 June 7,2015 Rise of the Gaming Industry Video game consoles are found in the family room of every American household and yet nobody has given a thought about what the gaming industry has gone through to get to where it is today. The game industry has a history going back for over fifty years. America had a major video game crash during the year 1983 leading to Japan becoming the biggest force in the industry with the Nintendo Entertainment System. Sony and Microsoft entered the console market beginning the modern console race. Video games can also be a potential tool for teaching history since some take place in a historical setting. Journalism took a new direction when video games became more prominent as the…show more content…
The significance of the US military funding was also pertinent in the conception of the video game as domestic technology. The defense company Sanders Electronics was responsible for developing the first game technology for the television in 1972 with the Magnavox Odyssey which featured twelve games including what would be adapted by Atari into Pong in 1975. In 1976 gaming consoles began having microprocessors that allowed them to be programed thus hardware and software became separable meaning that video games can be collected and bought. In 1979 Atari released its success story Space Invaders. The early 1980s saw the game industry going from strength to strength with many consoles from Sega, Nintendo, Atari, Sony, and Microsoft. This era was known as the golden age of arcade games.”(Games and Gaming: An Introduction to New Media page twenty). However this golden age would be short lived when there was a major recession that came to be known as the North American video game crash of 1983. The gaming industry hit a massive recession in the year 1983 which is now known as the video game crash of 83 during which many American game companies such as Atari went bankrupt. Atari is the most famous with this incident because some of their releases coincided with this crash, “The second generation was marked by one of the defining periods in gaming history being the North American video game crash of 1983. This crash was marked by the unsuccessful adaptations of various
Open Document