Role Stereotypes Are Been Ingrained Cognitive Schemes

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Gender- role stereotypes are well-ingrained cognitive schemes we use to interpret and categorize behaviors as either being masculine or feminine. As early as age two and three, children are able to recognize and label themselves as either male or female; around age four or five children have already started to prefer activities defined by the culture as appropriate for their sex and they also begin to prefer to engage in play activities with same-sex peers (Bem, 1981). In the past, researchers have come up with proposals and theories that attempt to explain this phenomenon. “The gender schema theory proposes that the phenomenon of sex typing derives, in part, from gender-based schematic processing, from a generalized readiness to process…show more content…
For the purpose of this paper, I will only focus on three hypotheses and three specific elements of the research. First, given that boys are more likely to play video games more often and engage in more psychical activity they should be more adapt to remembering pictures presented dynamically then statically; opposed to girls who were expected to remember pictures that were presented statically. Next, congruent with the gender schema theory, the researcher hypothesized that both males and females are more likely to remember and be able to recall stimuli that is related to one’s sex and have a hard time processing and recalling stimuli counter stereotypical to one’s sex. Lastly, gender-stereotypical stimuli are predicted to be recalled better under intentional conditions rather than incidental. For this research, nearly 160 children and adolescents were presented with 36 gender stereotypical toy photographs that is, they were highly classified as being masculine, feminine, or neutral. In addition, each was categorized based on its function. The participants were randomly assigned to two groups; the incidental memory condition and the intentional memory condition. Half of the participants were first presented with 36 static pictures (SOM) and the other half presented with 36 dynamic pictures (DOM). The participants in the SOM were presented with photographs appearing in the center of the screen for nearly 5 seconds and were
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