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Similarities And Differences Of Decisions In Germany During World War I

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History is made up of details and decisions. These decisions can change or alter history. Our Reacting to the Past role-playing simulations prove this. Every decision made in the July Crisis game, can either alter the history or further cement it. Our game had several similarities and differences when compared to the actual start of World War I. The similarities between life and recreation are the alliances and mobilization plans, while the differences involve the events in Belgium. A similarity between the class simulation and the historical record is that all the major countries remained loyal to their allies and honored their treaties. After the death of the Archduke Franz Ferdinand, Germany will honor their arrangement with Austria Hungary if war breaks out. On the other side, Russia upheld their pact with Serbia. France decided to hold up their agreement with Russia. Britain also honored the Triple Entente and joined the war on the side of Russia and France after Germany invaded Belgium. The reason these countries upheld their agreements in the simulation as they did in real life is based on the individual characters’ role …show more content…

In the actual history of World War One, Germany allowed their troops to wreak havoc in Belgium while in our simulation we used troops to suppress uprisings and secure our supply lines. The difference in decisions would have effected Germany differently during the war. In history they are depicted as Huns and barbarians due to their actions in Belgium, while in our game the Germans would not have been called Huns and barbaric. By choosing to suppress the Belgian civilians who rebelled without the use of extreme force, we might have prevented the character assassinations of the Germans. Therefore, by not having the Rape of Belgium occur, this action would prevent the haunting propaganda images and the Hun comparisons from rallying countries against

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