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Stereotypes In Video Games

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Representation of Women in Video Games
Gender exists in many aspects of an individual’s life, from family, to school, and peers. The presence of media plays a significant part in an individual’s socialization. The products of this system can have negative consequences if the media someone consumes carries negative stereotypes. For many oppressed groups, these stereotypes are damaging and can become a basis for their oppression. In this paper, the representation of women in video games is examined and its effect on players explored. Women’s roles in the game, violence toward women, and physical characteristics of the characters is included. Next, the effect of these factors is measured in two instances, on both men, in regards to tolerance …show more content…

It found that of games with characters, 41% had female characters. Part of the study gathered information on the roles the women in the games. Of the sample, 15% had female characters as heroines or action characters. Depending on the age rating of the games, the characters were dressed femininely in yellow or pink, or wore revealing clothes. Even though women were included in leading roles in these games, they were given gender stereotypes or presented as sex objects. In the paper, Dietz (1998) also focused on the violence within the games. The second most common portrayal of women in the game, following no inclusion of women at all, was women as victims. Of the sample, 21% of the games featured a woman as a “Damsel in Distress” or as a victim of violence. This means that a woman was treated violently or taken away, and served as motivation for a male main character to act. The depiction of the violence differed depending on the age rating of the game. For mature games, women wore revealing clothes and were more violently …show more content…

When men saw the image of the sexualized character and then read the story, they had a clear image of the stereotype. The image provides a reason for the harassment, even if the student and the game character have not connection in reality. When women saw the sexualized image, they also became aware of the stereotype. However, since they are also aware of the negative impacts it has on women, they respond with increased support for the victim compared to women who saw the professional

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