Strengths And Weaknesses Of The Media

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A videogame that helps you become a master of multitasking seems like an idea from a science-fiction movie. Nature put out an article talking about such a videogame named “NeuroRacer” that helps neuroscientists target certain brain activities and is in its primitive stages. The three-part experiment lead to promising, but not definitive results. An article published in the Atlantic has an author who partook in the study, but overexaggerates the importance and gives underwhelming criticism of what the Nature study lacks.
Scientific Study
CRITERIA: The paper provides a clear and accurate summary of the most important aspects of the research: the research question(s), hypotheses, methods, results (tied back to hypotheses), and implications/
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The paper clearly identifies several strengths and/or weaknesses of the media article’s portrayal of the scientific research, and each claim is backed up by evidence. should critically evaluate the way in which the media article presents the scientific study. In laymen’s terms, this media article sensationalizes the findings from this article when the research itself has some issues. The first problem is that in the first paragraph of the media article, the author portrays a world of technology that has constant distractions, and that this game will be the savior of a “war on disruption.” Describing the results as “building blocks” in the next section, it’s confounding to say that this videogame is a saving grace to disruption. The results also become skewed by describing when a 79-year old who had been training outperformed a 20-year old who had not. Later in the article the idea of “transfer effect” is brought to light as being the reason this research is important but fails to describe how the outstanding 79-year old only had an outcome in the game and not in displaying the transfer
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