There has been a lot of disagreements on teenagers play violent role playing games. Some people say it’s distracting for teenagers to play violent role playing games and some say it helps them. The assassin is a popular game that was developed in 2003 by Warren Gerstacker. It is now a popular game that is also played in Brooklyn Private School. If you ask me, I say it is good. Nicholas Kilstein stated “Students either became creative or was already creative because of assassin.” First of all, violent role playing games helps students in the future for jobs and colleges. Second of all, violent role playing games motivate and encourage students to work together. Lastly, violent role playing games help students learn smarts that aren’t taught in school. Teenagers should be able to play violent role playing games because it builds creativity. …show more content…
For instance, Nicholas Kilstein tells a story on how one of his friends who has previously built robots for the army made a homemade recording device to record a meeting about their game plan. He had made a device at home that he put in the gym bag of one of Nicholas Kilstein teammates. Some of the other jobs Nicholas Kilstein said his friends had were: A PHD in neuroscience, their own carpentry business, some artists, and some college professors. Nicholas Kilstein also said, most of his friends that had played assassin were happy & did pretty well in college. Most of the people that played assassin has a good job now and is happy. They used the creativity from which they learned or already had in assassin. With that creativity they were able to use that to help them in the
Guns, blood and violence… sounds like something that wouldn’t be making teenagers smarter, right? Well, violent games actually do impact teens positively, in fact they help with the development of many skills they wouldn't otherwise have, like faster reaction time and problem solving skills. Violent video games and role playing games are a highly controversial topic, but they surprisingly have more benefits that not. They teach kids and teens teamwork, how to use their resources and good morals. Teenagers should be allowed to play violent games because it teaches them important life skills.
The assassination role play game teaches teens important lessons about life that will be useful later in their life. One lesson the game teaches teens is to function and problem solve without
“Although the game appears to be a fun and exciting activity for teens, there have been incidents recently that add a very dangerous element.” Principal, Kathy Charlton of Hempfield Area High school remarked. These incidents included students running around near school buses and ambushing each other in and around restaurants and local malls. It is my belief that violent role playing games should not be executed. Furthermore, it initiates transgressive habits and it also teaches students how to kill and set up for violence.
Having the teens play this game might be helpful and good. It makes the teens more sociable, also it gives them some skills that they can use in the future.”A total of seventy players…” More than 70 people are involved in the game. This is good because they can talk to people and also make more friends. “No study has ever shown that violence video games result directly in actual violence….”
Some people think kids shouldn’t play violent role playing games because they think it gets kids to stalk other kids, but i think it’s good because it promotes teamwork, strategy, and espionage, all three of which will help the student in the future. At St. Ann's high school a game lasts two and a half weeks and has built up a seventeen-point rule book, a map of the safe zones around the school, a judge, and an entry fee, all for a harmless water pistol game. In the end this was all just about Killer, a last-man-standing game of water-pistol ambush, just because people considered it a violent role playing game even though it teaches the kids a lot and is just a water pistol game and if you still disagree with me go out out and try it for yourselves
Role playing games with simulated violence are diverting for kids. I believe they’re good teamwork building activities, there’s no legitimate physical harm to the people playing, they’re a breathtaking escape from everyday life, and they don’t teach any sensible violent skills to people playing.
I believe that role-playing games with simulated violence are healthy. In other words, they are a very good diverting distraction from school, stress, or problems going on in your own life. They can do many positive things for your mind including getting you off of technology and outside more, you have the opportunity to make lots of new friends, and the best part is, most of these “games” are optional so it’s not like you are forced to participate in them.
For some people, violent role playing games are played all around in their lives, including in school, at home, and in their car. There is a reason to this, and it starts at school. There has been lots of research on both sides of the story, and while some people say it is a harmful distraction from school, as it distracts them from homework, I believe it is a harmless distraction from stressful school work and home drama. Research has shown that violent role playing games can put academic concepts to good use, make students think outside the box to solve their own problems, as well as let students take a relaxing break from
When a commitment is established, sometimes the comeback of the commitment don’t become visible until an obstacle gradually strikes the mind. The game “Assassin” indicates this statement well, because when the participants are too committed to the game, they sometimes blank out on the about the aftermath of their decisions and the presence of consequences. It’s a prevalent and viral game being taken up by many students nationwide, and it was initially designed for students to have a vivid imagination by strategically planning effective tactics to eliminate their opponents using “weapons” until there is a winner. For that reason, role playing games with simulated violence such as “Assassins” could potentially mark a negative influence on the community. For instance, participants could be
Overall, violent role-playing games can be diverting instead of encouraging violent and aggressive behaviors. Some of the effects have been found to be beneficial. While they shouldn’t necessarily be encouraged, there is a place for them if they can be moderated. This can actually help students and kids become more creative and better problem solvers. It can also divert their violence as well making them better off than they were in the first
It is agreeable that there are some correlation between teenagers playing video games and how it affects the youth mentally. Heavy consumption of violence video games does indeed stimulate a change reaction in the brain waves, but there is no hard evidence stating that those changes causes teenagers to act aggressively and violently. On the contrary, it is a popular beliefs that violence video games does indeed causes teenagers to displayed unpleasant behaviors and actions because that is what they learned and observed from the games. Therefore, parents should limit and regulate the amount of time their teenagers are playing violence video games so that they can protect their children from negative behaviors.
A large debate that has encountered many, is whether role-playing with simulated violence is diverse or perilous. “Playing the games can and does stir hostile urges and mildly aggressive behavior in the short term.” I believe any role-playing violent game can cause harmful possibilities for many reasons such as, imputing bad habits, risks of danger for others, and committing violent crimes. One main reason that violent games are treacherous is, it can impact the person and cause bad habits. In the story Shooting in the Dark by Mark Kegans, a group of researchers tested students by having them play a violent video game and compared them to a group of students who played a nonviolent video game.
Did you know that according to Dr. Bret Conrad, the majority of gamers believe that video game violence has few, if any harmful effects on them personally? Well, many people today play games with simulated violence ranging from games like “Killer” to games like Grand Theft Auto. One example, “Killer”, takes place in multiple New York City high schools at the end of the year. It consists of two teams, each student is assigned a person to shoot and they have to shoot them before they are shot. The students have to use water pistols to shoot their person. Once they are killed, their game is over. While some agree that games with simulated violence are perilous for teens, games with simulated violence are beneficial for teens because they help kids with problem solving skills, keep them busy and helps them help others.
“According to data recently released by The NPD Group, in 2012, U.S. video game software sales reached $6.7 billion (174.8 million units) and computer game sales were $380 million (13.2 million units)” (Improving Economy). To many, the violent video game industry has turned all adolescents into mass murderers. However, they’re absolutely wrong. Very seldom do adolescents who play violent video games commit acts of violence, and the ones who do usually have a mental disorder. Instead of blaming the tragedies that occur on violent video games, the news media should explain to people that a large percentage of young males play violent video games, indicating that the two are uncorrelated. They should alternatively research other possible solutions to the crisis. In lieu of negatively affecting people’s lives, video games could potentially improve their lives!
The first important impact of playing violent video games is they spend their most time on it and start to live in fantasy world. Video games are ruining the life of many teenagers. There was one of the high school student who said that “I am addicted to online video games. If I am not playing, I am thinking about playing. I have, like, no real friends” (Gomez).