While some argue that violent role playing games are a positive game to play, I feel that they have a negative impact on teens. In the article “High-Jinks: Shoot-out” by Guy Martin they did an experiment where students played a shooting game in school. Some teams were getting 13 kills in 4 days. This is so bitter that a high school students goal is to “kill” people. By teens doing this, it is teaching them that it is ok to kill someone. Pretending or not this may lead teens to be more capable of killing someone in real life.
Violence is everywhere in our world, and when teens and children play violent role-playing games, it says “violence is acceptable”. In the article “High-Jinks: Shoot-Out” by Guy Martin a high school student says “I’m looking for some good massacres early” in reference to their high school's annual end of year game, “Killer”. In this game, the students team up and take on the role of assassins, out to kill all others. These are only high school students, 14-19 years old and Killer is only a game, but they are using violent terms like massacre like any other word. They use it like mass killings are acceptable, and that attitude is what is hurting the world. In the same article, Martin said, “Since the start of the game, the twelfth graders had been sleeping on futons in vans borrowed from their parents, the better to pull off a stoop-side ambush and avoid being ambushed themselves.” They are not even adults, yet they are treating a game so seriously, sleeping in a car, talking about waiting to ambush. Yes, they are using tactical thinking, but there are plenty of non-violent opportunities to use that skill, like in chess. Teens need to stop because violence is never acceptable.
A huge controversy in today’s society is violent video games and their behavioral effect on the children and adults who play them. Violent video games have been blamed for bullying, school shootings, and even violence towards women. Many have fought that violent video games desensitize players to real-life violence, and that they are teaching the youth that violence is an acceptable conflict-solving strategy. Other sources have stated otherwise. The 2004 Secret Service has stated that only one-eighth of attackers have exhibited interests in video games. Violent Video games do not cause violent behavior or behavior problems because it has not been proven that there is a link between violent video games and behavioral issues, playing video games provide a safe outlet for aggressive and angry feelings and reduces violence in young children, and violent juvenile crime has actually gone down since the violent video game popularity has increased.
“According to data recently released by The NPD Group, in 2012, U.S. video game software sales reached $6.7 billion (174.8 million units) and computer game sales were $380 million (13.2 million units)” (Improving Economy). To many, the violent video game industry has turned all adolescents into mass murderers. However, they’re absolutely wrong. Very seldom do adolescents who play violent video games commit acts of violence, and the ones who do usually have a mental disorder. Instead of blaming the tragedies that occur on violent video games, the news media should explain to people that a large percentage of young males play violent video games, indicating that the two are uncorrelated. They should alternatively research other possible solutions to the crisis. In lieu of negatively affecting people’s lives, video games could potentially improve their lives!
The assassination role play game teaches teens important lessons about life that will be useful later in their life. One lesson the game teaches teens is to function and problem solve without
Did you know that according to Dr. Bret Conrad, the majority of gamers believe that video game violence has few, if any harmful effects on them personally? Well, many people today play games with simulated violence ranging from games like “Killer” to games like Grand Theft Auto. One example, “Killer”, takes place in multiple New York City high schools at the end of the year. It consists of two teams, each student is assigned a person to shoot and they have to shoot them before they are shot. The students have to use water pistols to shoot their person. Once they are killed, their game is over. While some agree that games with simulated violence are perilous for teens, games with simulated violence are beneficial for teens because they help kids with problem solving skills, keep them busy and helps them help others.
Some people think kids shouldn’t play violent role playing games because they think it gets kids to stalk other kids, but i think it’s good because it promotes teamwork, strategy, and espionage, all three of which will help the student in the future. At St. Ann's high school a game lasts two and a half weeks and has built up a seventeen-point rule book, a map of the safe zones around the school, a judge, and an entry fee, all for a harmless water pistol game. In the end this was all just about Killer, a last-man-standing game of water-pistol ambush, just because people considered it a violent role playing game even though it teaches the kids a lot and is just a water pistol game and if you still disagree with me go out out and try it for yourselves
Guns, blood and violence… sounds like something that wouldn’t be making teenagers smarter, right? Well, violent games actually do impact teens positively, in fact they help with the development of many skills they wouldn't otherwise have, like faster reaction time and problem solving skills. Violent video games and role playing games are a highly controversial topic, but they surprisingly have more benefits that not. They teach kids and teens teamwork, how to use their resources and good morals. Teenagers should be allowed to play violent games because it teaches them important life skills.
I believe that role-playing games with simulated violence are healthy. In other words, they are a very good diverting distraction from school, stress, or problems going on in your own life. They can do many positive things for your mind including getting you off of technology and outside more, you have the opportunity to make lots of new friends, and the best part is, most of these “games” are optional so it’s not like you are forced to participate in them.
Role playing games with simulated violence are diverting for kids. I believe they’re good teamwork building activities, there’s no legitimate physical harm to the people playing, they’re a breathtaking escape from everyday life, and they don’t teach any sensible violent skills to people playing.
In conclusion, studies have shown the issues brought up by playing video games could lead to terrible tragedies in the United States as we’re the highest ranking of mass shootings.Violent video games are one of the reasons why there’s horrible shootings is there are issues, violence, and behavior problems that come along with that. Games such as GTA 5, call of duty and many more cause motivation to shooters to do this. This is why teens shouldn’t be allowed to play violent video games because it changes them and later in life they can do crimes costing people's
“Although the game appears to be a fun and exciting activity for teens, there have been incidents recently that add a very dangerous element.” Principal, Kathy Charlton of Hempfield Area High school remarked. These incidents included students running around near school buses and ambushing each other in and around restaurants and local malls. It is my belief that violent role playing games should not be executed. Furthermore, it initiates transgressive habits and it also teaches students how to kill and set up for violence.
Overall, violent role-playing games can be diverting instead of encouraging violent and aggressive behaviors. Some of the effects have been found to be beneficial. While they shouldn’t necessarily be encouraged, there is a place for them if they can be moderated. This can actually help students and kids become more creative and better problem solvers. It can also divert their violence as well making them better off than they were in the first
It is agreeable that there are some correlation between teenagers playing video games and how it affects the youth mentally. Heavy consumption of violence video games does indeed stimulate a change reaction in the brain waves, but there is no hard evidence stating that those changes causes teenagers to act aggressively and violently. On the contrary, it is a popular beliefs that violence video games does indeed causes teenagers to displayed unpleasant behaviors and actions because that is what they learned and observed from the games. Therefore, parents should limit and regulate the amount of time their teenagers are playing violence video games so that they can protect their children from negative behaviors.
“I like video games, but they’re really violent. I’d like to play a videogame where you help the people who were shot in all other games. It’d be called Really Busy Hospital.”-Demitri Martin. Role playing games have been a source of fun and entertainment for children and adults. There are more safe and calm games such as Just Dance, and there are more Perilous games such as Call of Duty. Role playing games such as killer are perilous for school age children putting them in danger, teaching violence, and teaching reckless behavior.