The Advantage of Video Games

1280 Words Jul 11th, 2018 6 Pages
Gaming for Good
Video Games are entertaining, interesting, and just plain old fun, but many believe that they are poison to the minds children, teens and even adults. Through studies, scientist and psychologist have determined the exact opposite and that video games actually strengthen your brain and help balance emotions. Since the rise of Electronic gaming, parents have feared video games were damaging the foundation of influence they have tried to build unto their children. Over the time that video games developed, controversy had its rise. Scientist, colleges and physiologist have tested with video games and people that helps put controversy and theories to rest.
Video games have not been around forever. It has only been almost half a
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When even asked to do even any of these things children would lash out in rebellion against their parents.
Video games had taken all the accusations for the misbehavior of their children. Eventually the children would listen to their parents and go outside to play. The parents were relieved to see their children outside again but the relieve quickly faded when they saw their children reenact the games they had played. Seeing them pretend to be the characters from Street Fighter or Mortal Kombat. So the world responed with the rating system.” Mortal Kombat (1992) shocked parents and politicians with its violent gameplay and gory graphics. In response, the video game industry established the Entertainment Software Rating Board (ESRB). The board rates games by recommending an appropriate age range for players “ (Electronic game.)
The mid eighties was a gaming explosion in history with the rise of a powerful gaming company called Nintendo. The japanese gaming company, Nintendo, invents and releases the NES, Nintendo Entertainment System. With the release of the NES came games such as Super Mario and The Legend of Zelda. These games would later grow to become amazing and major gaming franchise. With fun gameplay along with story driven experience, gamers fell in love. The success of The NES and its gaming titles had turned millions of people into gamers.
Gamers would go home and play on their

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