The Capture Rate of Pokémon in the First Generation
Name: Swikriti Dasgupta
Teacher: Mr. Hardman
Period: 6
Introduction: In 1996, the video game company Nintendo, released a game that revolutionized gaming. They came up with the video game “Pokémon”. Although I am a girl, I consider myself a gamer at heart. This game is something that is very dear to me because this game established a strong relationship between my sister and I. I have always been inquisitive in nature therefore I always wondered if I could relate my hobby of gaming to math. Although math is a struggle for me, I have decided to step out of my comfort and explore the first game I played in my life and investigate the use of math in the capture rate of the pokemons. This was a simple 2-D, 64-bit game that involved the players moving a character in a fictional world, capturing balls and going on adventures. Players would have to solve difficult puzzles and train their own Pokémon in order to progress through the game. They do this by meeting progressively stronger computer controlled trainers along the way and battling with their Pokémon. The player’s Pokémon gain experience through defeating the opponent. The players can also capture new ones as well. Generally, as the player progresses, stronger Pokémon appear, and the players have a chance to capture them. They do this by throwing a tennis-sized ball that will transport the entire Pokémon into the ball that they threw with.
This game is a number computation game and has rules like any other games. It became a very important game to me. In the process of playing this game, I acquired the skill to count in numbers, self- discipline, and self-control. Also interacting with other children assisted me to learn good social relationships, and social norms. (Fletcher et.al., as cited in Berk, 2007).
As the pitcher scrutinizes the catcher’s signals, the angst of the moment can only escalate; a one way road with no ceasing in sight. He starts his motion, with a fierce confidence, knowing the game is controlled by him. I begin to perceive seconds as hours, realizing the risks that every millisecond emits. The baseball bat prepared above my shoulders gains a million pounds as the ball leaves the hand of my adversary. Thoughts of confusion, possibilities, and worry are quickly overwhelmed by speculation. “Is this traveling fast? Will it be in the strike zone? What if I miss my swing? Is it changing direction? Will it hit me? Can I dodge it?”. THWACK!
Baseball has been dubbed “America’s favorite sport”,and many fans contend that there is no greater thrill than watching a good pitcher throw the ball skillfully in a series of expertly delivered “fast” and “curve” balls. Two such pitches, the “rising fastball” and the “breaking curveball” are particularly exasperating to batters because these balls tend to veer in one direction or the other just as they reach home plate. The “rising fastball” zooms forward only to jump up and over the bat as the batter swings. The “breaking curveball” curves toward home plate, but plunges downward unexpectedly at the last moment. Batters attempt to anticipate these pitches, and respond accordingly, while pitchers work at perfecting their “fast” and “curve”
Purpose Thesis statement- A perfectly pitched baseball can control a game and confound its greatest batters.
An outfielder might realize the distance between his location and projected the arc of the ball make it impossible to catch certain balls on the fly. Outfielders use Newton's second law to get in position and field or catch fly balls. Base Running Base runners make calculations based on all three of Newton’s laws of motion∂, whether attempting to reach base on a hit or steal a base. Hitters set in motion toward first base and simultaneously calculate the speed of a ground ball or the distance of a fly ball. Based on the second law, the hitter might elect to hold at first or continue running for extra bases.
Also learning about the energy needed to curve the ball was pretty cool too. I had a lot of fun doing this project and I could do something like this again, just as long as I get to choose the topic. This was a great project and I would definitely recommend it for future
The catcher put two figures down; he called a 12-6 curveball. I nodded up and down as I began my wind-up for the third time. The ball was traveling towards the plate, and I could see the forward spin of the ball. As it got closer and closer to the plate, I could see the batter loading up to swing at it. The batter started his swing, and the ball dove right underneath his bat, thanks to the forward spin of the ball. The ball landed at the base of home plate. The catcher was able to block the ball and tag the batter out before even leaving the batter’s box. I could now just have fun with the rest of the game.
Joanelle Parilla fight that Pokemon Go is the dangerous game to play outside or somewhere else. She said,“Most people get kill by playing Pokemon Go outside the park and other place. “Shayla Wiggins, 19, was led to a body in Wyoming while searching for a water Pokémon at the Big Wind River in Riverton,” and Four teens in Missouri were arrested and charged with first degree robbery and felony while using the app as bait to get players into a specific location.” These are the example of people who died for playing Pokemon Go without paying attention or going to jail. The most deadly for people to get kill was at the freeway, and the police put a warning sign for the driver playing Pokemon Go.
Got to catch’em all. Pokemon Go has taken the world by storm. Pokemon Go blew up in one week on the market. If you don’t know what pokemon g o is it is a game that you can catch pokemon level them up and battle other people.
The U.S. public education system has been subject for debate for many years now, budget cuts, overcrowding and lack of innovation have severely impacted the effectiveness of our schools. As a result, according to a report by Education Week, “In mathematics, 29 nations and other jurisdictions outperformed the United States by a statistically significant margin, up from 23 three years ago” (Heitin). Coupled with our 19th and 22nd ranking of literacy and science respectively, because of this, we can conclude a reform is necessary if we want to remain prevalent in tomorrow 's economy (Heitin). To get to the root of the problem and secure economic prosperity for our children, we need to reconcile the relationship between schools and students. Some of the reasons students dislike school is because it revolves around the prospect of failure, not gaining knowledge or solving problems. Therefore, this method is not very effective as it does not encourage curiosity and relies on extrinsic motivation. Many educators have played around with the idea of using video games in the classroom, kids love to play these simulations where one must learn the game and fail, in order to succeed. Even though they are usually viewed as an expensive entertainment medium, recent technological advancements in hardware capabilities have resulted in better and more immersive gameplay while lowering the cost of each unit may help bring video games into the classroom. Video games can be used as a medium to
Pokemon go is a game where you go outside and walk around and look for pokemon or if you call them pocket monsters. Poke Stops are when you walk up to a fountain or buildings and on your phone or tablet there should be a little blue circle and you tap on it and you get really good supply. There are not all the pokemons or pocket monsters yet but there are some legendary pokemon like Articuno, Zapdos, Moltres, Mewtwo, Mew and Ditto
The children play games, which help them train. These games use physiology and psychology to determine each child’s strengths and weakness. One of the games they have is a computer game, which helps
Mathematical Genius Community (MAGIC) managing a math competition biweekly, mainly for third graders to eighth graders attending the Young Explorers School. In these competitions, math concepts (algebra, geometry, probability, number sense, and counting) will be covered in order to enrich the student's knowledge. The competitions will be free of cost. Our main goal is for children to expand their mathematical knowledge through competition. We will host an individual test taken by everyone. Then, students will be placed in groups based on their score to take team tests. The testing portion of the competition will take around two hours with short breaks in between the
o Inductive reasoning and hypothesis testing - James Paul Gee, professor of education at the University of Wisconsin-Madison, says that playing a video game is similar to working through a science problem. Like students in a laboratory, gamers must come up with a hypothesis. For example, players in some games constantly try out combinations of weapons and powers to use to defeat an enemy. If one does not work, they change hypothesis and try the next one. Video games are goal-driven experiences, says Gee, which are fundamental to learning.
The experiments at the University of Rochester brought forth very promising information for the support of video gaming. In the May 29 issue of Nature, people who play action video games process visual information more quickly. They can track 30% more objects than non game players (Roach 2003).