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The Capture Rate Of Pokemon

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The Capture Rate of Pokémon in the First Generation

Name: Swikriti Dasgupta
Teacher: Mr. Hardman
Period: 6

Introduction: In 1996, the video game company Nintendo, released a game that revolutionized gaming. They came up with the video game “Pokémon”. Although I am a girl, I consider myself a gamer at heart. This game is something that is very dear to me because this game established a strong relationship between my sister and I. I have always been inquisitive in nature therefore I always wondered if I could relate my hobby of gaming to math. Although math is a struggle for me, I have decided to step out of my comfort and explore the first game I played in my life and investigate the use of math in the capture rate of the pokemons. This was a simple 2-D, 64-bit game that involved the players moving a character in a fictional world, capturing balls and going on adventures. Players would have to solve difficult puzzles and train their own Pokémon in order to progress through the game. They do this by meeting progressively stronger computer controlled trainers along the way and battling with their Pokémon. The player’s Pokémon gain experience through defeating the opponent. The players can also capture new ones as well. Generally, as the player progresses, stronger Pokémon appear, and the players have a chance to capture them. They do this by throwing a tennis-sized ball that will transport the entire Pokémon into the ball that they threw with.

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